Winter, lawful male angelic Chevalier # #. #...... #.......... ### D #............... ............. .....# .. ... ..#.. .D@#. ..##. #.# [Winter the Basher] St15 Dx10 Co9 In7 Wi18 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC6 MC0 Mov12 Xp1/0 Wt38/1370 T2 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. scroll of barrhing - This is a scroll. Color: green. Material: paper. Appearance: NONO STENTUM. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll creates iron bars on empty floor squares in your vicinity. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. Iron bars shoot up from the ground! There is a set of iron bars in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 81% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 9) The following skill became untrainable if you tried to train it too early: matter spells (turn 429) The following skill became untrainable after a while: spirituality (turn 26147) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 30703) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68221 Monster spawn increase reached its maximum at turn 199697 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4538133 The monster class that cannot be genocided was light The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: overeat margarine (freq bonus 4) The monster species that spawned more often: giant white rat (freq bonus 16) The monster species that spawned more often: crier (freq bonus 30) The monster species that spawned more often: whetting splurgy (freq bonus 9) The monster species that spawned more often: forgotten star (freq bonus 36) The monster species that spawned more often: mutant ninja turtle (freq bonus 4) The monster species that spawned more often: jurywomen flail (freq bonus 18) The monster species that spawned more often: crying spirit (freq bonus 12) The monster species that spawned more often: hair beard (freq bonus 8) The monster species that spawned more often: hairy mushroom (freq bonus 8) The monster species that spawned more often: +3 mm barrier (freq bonus 6) The monster species that spawned more often: dark familiar (freq bonus 3) The monster species that spawned more often: undead gnasher scorpion (freq bonus 18) The monster species that spawned more often: ringing hobbit (freq bonus 12) The monster species that spawned more often: unre (freq bonus 3) The monster species that spawned more often: coterie of motes (freq bonus 30) The monster species that spawned more often: Morrigan the Succubus (freq bonus 24) The monster species that spawned more often: lower gnome priest (freq bonus 3) The monster species that spawned more often: tiny troll (freq bonus 4) The monster species that spawned more often: void mushroom (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster species that never randomly spawned: questioned sunnier crazily The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: dirty star The monster species that never randomly spawned: nobbier qurush slobbered civilized blackfoot The monster species that never randomly spawned: winner sturdy The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: subjugator tenon The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: vampire dazzler The monster species that never randomly spawned: drying sheeney The monster class that always generated with extra speed: umber hulk The monster class that more likely to generate with musable stuff: cockatrice The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 36) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 30) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 10) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 49) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 4) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 5) Trap randomization happened for 1 in 542 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of barrhing (NONO STENTUM) scroll of healing (CLONE MONSTER) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (PARALLAX PROBLEM) scroll of standard id (SMUTSIKA SKOEKA) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) * scroll of extra healing (WUEICHWUEICH WUEICHWUEICH) * scroll of greater mana restoration (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Spellbooks spellbook of healing (memorial) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.