Winter, lawful male angelic Chevalier ---------- ......@..| |......D.| |........| |.....v..| --F----.-- [Winter the Basher] St15 Dx6 Co10 In7 Wi17 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC7 MC0 Mov12 Xp1/0 Wt38/1420 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: shock resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 70% Potion drop chance was reduced to 96% Tool drop chance was reduced to 76% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: saber (turn 9) The following skill became untrainable if you tried to train it too early: shield (turn 1296) The following skill became untrainable after a while: attack spells (turn 17665) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 34857) Sticky curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52853 Monster spawn increase reached its maximum at turn 88196 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 338375 The monster class that cannot be genocided was ghost The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: elder yellow dragon (freq bonus 6) The monster species that spawned more often: evil watchman (freq bonus 20) The monster species that spawned more often: unyielding mainstay (freq bonus 4) The monster species that spawned more often: evil shan (freq bonus 14) The monster species that spawned more often: cyan fungus (freq bonus 12) The monster species that spawned more often: extract base (freq bonus 6) The monster species that spawned more often: thorn warp fungus (freq bonus 2) The monster species that spawned more often: leprosy drunkest (freq bonus 4) The monster species that spawned more often: white slime (freq bonus 30) The monster species that spawned more often: sneerful nonhero (freq bonus 6) The monster species that spawned more often: trap growth (freq bonus 4) The monster species that spawned more often: freezer turret (freq bonus 12) The monster species that spawned more often: octarine patch (freq bonus 6) The monster species that spawned more often: black dragon worm (freq bonus 8) The monster species that spawned more often: awning chopping (freq bonus 24) The monster species that spawned more often: special mold (freq bonus 6) The monster species that spawned more often: curara unscaled (freq bonus 2) The monster species that spawned more often: unpredictably cognised (freq bonus 21) The monster species that spawned more often: grand light canyon (freq bonus 3) The monster species that spawned more often: petty gold viper (freq bonus 24) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 5) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: believeth microsurgeon extemporized pecky tune malefaction The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: undead dragon The monster species that never randomly spawned: protract shapable The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: pink parasite The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: wonderful unknown girl The monster species that never randomly spawned: acid wraith The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 34) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 159) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 17) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 5) Trap randomization happened for 1 in 974 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of earth (EY WHICH FAELLTEN YOU) scroll of healing (JOIN US OR THOSE) scroll of mana (ULULATING WAGGISH) scroll of phase door (BFG 9000 OH YEAH) scroll of standard id (LUX IS BAD AT NH) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (CURSED PLUS3 DOUBLE BREXIT) Spellbooks spellbook of healing (credited) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.