Winter, lawful male angelic Chevalier ---- ...| |D.( |@` --- [Winter the Basher] St8 Dx12 Co14 In7 Wi12 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC5 MC0 Mov12 Xp1/0 Wt38/1270 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 70% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 93) The following skill became untrainable if you tried to train it too early: searching (turn 120) The following skill became untrainable after a while: two-handed sword (turn 21682) The following skill couldn't be trained before a certain turn number is reached: devices (turn 51274) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54211 Monster spawn increase reached its maximum at turn 86980 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 262656 The monster class that cannot be genocided was kobold The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: threshold warp patch (freq bonus 10) The monster species that spawned more often: bugbear owner (freq bonus 7) The monster species that spawned more often: uhoh slime (freq bonus 12) The monster species that spawned more often: bread-and butterfly (freq bonus 6) The monster species that spawned more often: persian lady (freq bonus 4) The monster species that spawned more often: clergyman gainsay sodded (freq bonus 72) The monster species that spawned more often: admissibility illumed (freq bonus 24) The monster species that spawned more often: fuck you (freq bonus 18) The monster species that spawned more often: world's best soccer player (freq bonus 5) The monster species that spawned more often: evil warp patch (freq bonus 12) The monster species that spawned more often: ego pit fiend (freq bonus 6) The monster species that spawned more often: normal turret (freq bonus 6) The monster species that spawned more often: soviet grue (freq bonus 8) The monster species that spawned more often: persecution shaped (freq bonus 12) The monster species that spawned more often: vishnu (freq bonus 3) The monster species that spawned more often: internet dragon (freq bonus 56) The monster species that spawned more often: supercash road statue (freq bonus 4) The monster species that spawned more often: web turret (freq bonus 5) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 3) The monster species that spawned more often: demonek (freq bonus 8) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: inoffensively shaggiest The monster species that never randomly spawned: proceed circumcising The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: superficially accurate The monster species that never randomly spawned: giant tick The monster species that never randomly spawned: grinder The monster species that never randomly spawned: apostrophe m The monster species that never randomly spawned: dark dwarven smith The monster class that always generated with extra speed: vampire The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 26) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 177) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 18) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 11) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 2) Trap randomization happened for 1 in 228 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (MIXING FUCK) scroll of healing (MUNCH MUNCH) scroll of mana (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of phase door (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (EN DRAIN STUNT HURT EN) * scroll of extra healing (VIM EMACS NO TEPAD) * scroll of greater mana restoration (KCATTA SOD) Spellbooks spellbook of healing (yellow) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.