Winter, lawful male angelic Chevalier -------- |......| |..@D..| |....... .......| -------- [Winter the Basher] St16 Dx10 Co8 In5 Wi18 Ch4 CheAngMalLaw S3 Dlvl:1 $3 HP24(24) Pw21(21) AC6 MC0 Mov12 Xp1/0 Wt38/1350 T5 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. trident named Mexico's Secret Agency - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. This is not a real artifact, and therefore it doesn't actually do anything special. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! What do you want to ready? [- or ?*] Never mind. What do you want to drink? [de or ?*] Never mind. # Really quit [yes/no]? Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 26% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 87% Tool drop chance was reduced to 89% Food drop chance was reduced to 89% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: scimitar (turn 2) The following skill became untrainable if you tried to train it too early: crossbow (turn 71) The following skill became untrainable after a while: polearms (turn 30748) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31092) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75526 Monster spawn increase reached its maximum at turn 129686 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 818496 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: animated winter stiletto (freq bonus 12) The monster species that spawned more often: umbra force fungus (freq bonus 14) The monster species that spawned more often: mutagenically broth frothing (freq bonus 6) The monster species that spawned more often: fared trenchantly colluding (freq bonus 16) The monster species that spawned more often: giant dog (freq bonus 8) The monster species that spawned more often: immobile growth (freq bonus 8) The monster species that spawned more often: weripon wight (freq bonus 12) The monster species that spawned more often: blah stepfather (freq bonus 16) The monster species that spawned more often: fractured draggier phenotypically (freq bonus 5) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 12) The monster species that spawned more often: poor lich (freq bonus 30) The monster species that spawned more often: dreadful soul (freq bonus 12) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 18) The monster species that spawned more often: underrated southward (freq bonus 14) The monster species that spawned more often: stagnate refraining (freq bonus 108) The monster species that spawned more often: aquamarine marine (freq bonus 9) The monster species that spawned more often: nonlethal nonperishable (freq bonus 7) The monster species that spawned more often: privatizing barometer reconvene (freq bonus 18) The monster species that spawned more often: scruffy looking hobbit (freq bonus 7) The monster species that spawned more often: lurid hectogram (freq bonus 32) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: Dreaming Kop The monster species that never randomly spawned: Mister Blackman The monster species that never randomly spawned: blue bulb The monster species that never randomly spawned: benediction fauve The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: death-on-a-stick The monster species that never randomly spawned: glycogenic stalinist The monster species that never randomly spawned: orbicular prejudged taskwork hedgehopping overconcern The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: drone mushroom The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 22) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 95) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 6) Trap randomization happened for 1 in 594 traps Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1496 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (137) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of create monster (HAS README) scroll of healing (ISTRACOTCSAS) scroll of mana (ERHEBOLUNGSFAHRT) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (STUNT PROTECTED HAS NO SUPESTATE) scroll of cure (I DONT UNDERSTAND RUSSIAN) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) Spellbooks spellbook of healing (inert) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.