Winter, lawful male angelic Chevalier ## ############ ##.# ### # # #.......*........##.### .## ..` `j..........DM...MF.>..# ####....7l@)@@h......### ##...............## #.............# .# ###..@..(M..### #G...##...# ..8..# #... .j..### ...# ..... ..## ...... .# .......# ## ...###.. .O. ## ... ... ### [Winter the Basher] St8 Dx6 Co7 In3 Wi13 Ch4 CheAngMalLaw S234 Mines:3 $44 HP-3(31) Pw30(33) AC7 MC0 Mov12 Xp2/20 Wt819/2930 T1047 Latest messages You destroy the real tiny lich! The real tiny lich's body crumbles into dust. Welcome to experience level 2. There is a wall in the way! The door resists! (7x) The door opens. There is a wall in the way! (3x) no old fruit? Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). You fly down along the stairs. The werelichen changes into a human. The crosslord shoots a crossbow bolt! You are hit by a crossbow bolt! An unholy aura blasts you! [-16 -> 15] The crosslord shoots a crossbow bolt! You are hit by a crossbow bolt! An unholy aura blasts you! You die... Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 20 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: flying You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 205 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 94% Armor drop chance was reduced to 43% Tool drop chance was reduced to 55% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: scimitar (turn 7) The following skill became untrainable if you tried to train it too early: mace (turn 168) The following skill became untrainable after a while: form VIII (Wedi) (turn 13831) The following skill couldn't be trained before a certain turn number is reached: saber (turn 18947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43472 Monster spawn increase reached its maximum at turn 109639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4543504 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: blue growth (freq bonus 14) The monster species that spawned more often: evil bird (freq bonus 28) The monster species that spawned more often: only gaboon (freq bonus 21) The monster species that spawned more often: decayed patch (freq bonus 10) The monster species that spawned more often: corrosive bulb (freq bonus 20) The monster species that spawned more often: best treasure russian (freq bonus 8) The monster species that spawned more often: white ray (freq bonus 36) The monster species that spawned more often: baluchi-something (freq bonus 120) The monster species that spawned more often: guardbot (freq bonus 20) The monster species that spawned more often: starvation beam (freq bonus 12) The monster species that spawned more often: pile of elysium coins (freq bonus 9) The monster species that spawned more often: elf zombie (freq bonus 8) The monster species that spawned more often: centaur rustlord (freq bonus 14) The monster species that spawned more often: sue stalk (freq bonus 12) The monster species that spawned more often: acid wraith (freq bonus 28) The monster species that spawned more often: spore stalk (freq bonus 42) The monster species that spawned more often: bright blue force patch (freq bonus 18) The monster species that spawned more often: trapper king (freq bonus 30) The monster species that spawned more often: challenging buzzard (freq bonus 24) The monster species that spawned more often: Miss House Worker (freq bonus 27) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: silly nymph The monster species that never randomly spawned: lightscreen metroid The monster species that never randomly spawned: chemical nymph The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: mean wort The monster species that never randomly spawned: adjectivally binge The monster species that never randomly spawned: tuftily hawker condescended The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: mud nymph The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 55) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 45) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 39) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 4) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 1963 Strength training was 14 Dexterity training was 1 Wisdom training was 5 Constitution training was 48 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 601 points of nutrition remaining You could fly You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 130% b - confuse monster 2 enchant 0% 92% Techniques known in the end Name Level Status turn undead 2XR LIMIT(0) blessing 2X LIMIT(0) healing hands 2X LIMIT(0) spirituality check 2X LIMIT(0) dazzle 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (RAIN FALL FROM SKY) scroll of healing (MUMAK R34) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (ZLORFIK) scroll of cure (BBQ BBQ) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (FULL SMARTIE) scroll of WC (CLONE MONSTER) Spellbooks spellbook of healing (perishable) spellbook of confuse monster (freed) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (34 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (36 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (23 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (27 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...