Winter, lawful male angelic Chevalier ------ |....| |....| |D...- |$@..| ------ [Winter the Basher] St16 Dx5 Co8 In4 Wi12 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC8 MC0 Mov12 Xp1/0 Wt38/1340 T2 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of tele level - This is a scroll. Color: cyan. Material: paper. Appearance: DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll will get you out of most sticky situations by warping you to another dungeon level. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. You shudder for a moment. There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 61 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 78% Tool drop chance was reduced to 99% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: broadsword (turn 2) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8056) The following skill became untrainable after a while: implants (turn 20513) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 26564) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46457 Monster spawn increase reached its maximum at turn 124765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1002421 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 9) The monster species that spawned more often: thieving master (freq bonus 11) The monster species that spawned more often: fecund swamp wolf (freq bonus 44) The monster species that spawned more often: mind patch (freq bonus 12) The monster species that spawned more often: daat sephirah (freq bonus 34) The monster species that spawned more often: cerulean sentai (freq bonus 22) The monster species that spawned more often: jailer quarte goofed pogromed (freq bonus 132) The monster species that spawned more often: dempster deteriorative aunt (freq bonus 14) The monster species that spawned more often: brass-monkey (freq bonus 66) The monster species that spawned more often: endeavor totter (freq bonus 24) The monster species that spawned more often: gomi philosopher (freq bonus 24) The monster species that spawned more often: karmic fungus (freq bonus 72) The monster species that spawned more often: fake fungus (freq bonus 30) The monster species that spawned more often: nether eye (freq bonus 60) The monster species that spawned more often: nasty Olog-hai (freq bonus 60) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 66) The monster species that spawned more often: sneerful nonhero (freq bonus 84) The monster species that spawned more often: burner ant (freq bonus 12) The monster species that spawned more often: acid hound pup (freq bonus 90) The monster species that spawned more often: dratini (freq bonus 28) The monster species that spawned more often: miso slangier (freq bonus 48) The monster trait that was more common: monsters that have gaze attacks (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster species that never randomly spawned: uncover sponsor The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: nebulous light The monster species that never randomly spawned: evasive vampire The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: red force fungus The monster species that never randomly spawned: locomoted tanka deleing The monster species that never randomly spawned: segregant matthew The monster species that never randomly spawned: frost salamander The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 27) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 31) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 5) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Trap randomization happened for 1 in 977 traps Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having corrosivity (0) Your chance to block was 21% You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of tele level (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of mana (SLAPHEELEDSANDALBOOT) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of extra healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) * scroll of greater mana restoration (BIG NOISE BY SHAKE WING MAYBE LOW SP) Spellbooks spellbook of healing (leather) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.