Winter, lawful male angelic Chevalier ---------- |........| |....$...| |...@....| |..D.....| +........| |...@....| ---+------ [Winter the Basher] St6 Dx9 Co13 In7 Wi19 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC6 MC0 Mov12 Xp1/0 Wt38/1120 T8 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. _ an iron chain or an altar (unaligned altar) What do you want to read? [hik-o or ?*] As you read the scroll, it disappears. You miss the zero gunnhild hopelessly. You miss the zero gunnhild totally. You miss the zero gunnhild by more than 20 points. Odahviing misses the zero gunnhild. You miss the zero gunnhild totally. You miss the zero gunnhild completely. You miss the zero gunnhild by a wide margin. Odahviing misses the zero gunnhild. Pick an object. @ a human or elf (zero gunnhild, on an altar) (base level 0) (female) Accessing Pokedex entry for zero gunnhild... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = -30, magic resistance = 75, alignment 5. Can't move around. Speed 0. Normal generation, with frequency 5. Resists level drain, death magic, needs +1 weapon to hit. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Origin: Castle of the Winds. Is a valid polymorph form. Attacks: none Odahviing misses the zero gunnhild. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 19% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 95% Armor drop chance was reduced to 61% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable if you tried to train it too early: techniques (turn 385) The following skill became untrainable after a while: divination spells (turn 17189) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 16426) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9878 Monster spawn increase reached its maximum at turn 120285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3533974 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: mimic (freq bonus 8) The monster species that spawned more often: only gaboon (freq bonus 10) The monster species that spawned more often: ohmygod giant (freq bonus 11) The monster species that spawned more often: courtesy cattle (freq bonus 36) The monster species that spawned more often: conformed flying polyp (freq bonus 36) The monster species that spawned more often: gnarled fly (freq bonus 30) The monster species that spawned more often: agonised triplex snowiest (freq bonus 40) The monster species that spawned more often: dire witch (freq bonus 30) The monster species that spawned more often: crunchy stalk (freq bonus 20) The monster species that spawned more often: ogre caster (freq bonus 28) The monster species that spawned more often: floating fish (freq bonus 36) The monster species that spawned more often: snitching baring (freq bonus 22) The monster species that spawned more often: Danielle (freq bonus 20) The monster species that spawned more often: carrion vine (freq bonus 24) The monster species that spawned more often: velar triumphant (freq bonus 10) The monster species that spawned more often: furious mushroom (freq bonus 20) The monster species that spawned more often: chaotic lizard (freq bonus 36) The monster species that spawned more often: greater air elemental (freq bonus 11) The monster species that spawned more often: newspaper-stealing robber (freq bonus 10) The monster species that spawned more often: giant yellow jellyfish (freq bonus 11) The monster species that spawned more often: dark girl (freq bonus 84) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: quantummoid The monster species that never randomly spawned: cheese mushroom The monster species that never randomly spawned: fri-angel The monster species that never randomly spawned: weapon golem The monster species that never randomly spawned: pseudodragon The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: spring wolf The monster species that never randomly spawned: premonition The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 64) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 18) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 2) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 5) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 2) Trap randomization happened for 1 in 780 traps Next attribute increase check would have come at turn 2129 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from drunken boxing (0) Your chance to block was 21% You saw invisible You had infravision You had 1491 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (470) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of create monster (NONEXEMPT CONUNDRUM) scroll of healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of mana (DYNA SOKO SUCK) scroll of phase door (CHUTZPAH) scroll of standard id (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of cure (ADD STRENGTHS DIVIDE EVENLY) * scroll of extra healing (AMAZING AFRO HEAD RUSH ATTACK) * scroll of greater mana restoration (ZAL BALAMAON EIEOY) Spellbooks spellbook of healing (dripping) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (2 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.