Winter, lawful male angelic Chevalier -- ---..--- ......D| |.....@| |...$..| ---..--- -- [Winter the Basher] St8 Dx9 Co7 In5 Wi13 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC6 MC0 Mov12 Xp1/0 Wt38/900 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 44% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: polearms (turn 14) The following skill became untrainable if you tried to train it too early: chaos spells (turn 220) The following skill became untrainable after a while: spirituality (turn 36283) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 31301) Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90363 Monster spawn increase reached its maximum at turn 173571 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 849992 The monster class that cannot be genocided was kobold The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: umbrae emoter burgling universal (freq bonus 2) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 144) The monster species that spawned more often: great wyrm of power (freq bonus 24) The monster species that spawned more often: reseating gravitative (freq bonus 27) The monster species that spawned more often: indigo force patch (freq bonus 84) The monster species that spawned more often: swarm nymph (freq bonus 15) The monster species that spawned more often: mountain moogle (freq bonus 4) The monster species that spawned more often: venom spore (freq bonus 11) The monster species that spawned more often: hellhole force fungus (freq bonus 18) The monster species that spawned more often: mind mold (freq bonus 12) The monster species that spawned more often: tschueffish (freq bonus 5) The monster species that spawned more often: humanlike dragon (freq bonus 24) The monster species that spawned more often: elation ethical (freq bonus 12) The monster species that spawned more often: erratic velour foredate pare (freq bonus 24) The monster species that spawned more often: gore growth (freq bonus 6) The monster species that spawned more often: inertia rubber (freq bonus 12) The monster species that spawned more often: Apollyon (freq bonus 54) The monster species that spawned more often: nasty turbo chicken (freq bonus 8) The monster species that spawned more often: nastroscha (freq bonus 9) The monster species that spawned more often: fire ant (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: nightmare monster The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: huale pudding The monster species that never randomly spawned: group gnome lord The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: lavender force fungus The monster species that never randomly spawned: shotgun execution The monster species that never randomly spawned: sparrow The monster species that never randomly spawned: delicacy auditorial ecology The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 16) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 15) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 17) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 1) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 1226 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (399) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of remove curse (COMPILE SLEX SUDO UBUNTU) scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of mana (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (MULEPUPUSCHE A BIG ONE) scroll of cure (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of extra healing (MAYBE LOVELY WHEN TOUCH) * scroll of greater mana restoration (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) Spellbooks spellbook of healing (venerable) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.