Winter, lawful male angelic Chevalier ---.-+- |.....+ |..D..| |@....| ------- [Winter the Basher] St6 Dx12 Co6 In8 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC5 MC0 Mov12 Xp1/0 Wt38/780 T14 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Winter, the angelic Chevalier, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Pick an object. D a dragon (tame baby blue dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby blue dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists electricity, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical You can't go up here. (2x) You hear a door open. You stop. Odahviing is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: the Force You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 87% Potion drop chance was reduced to 73% Armor drop chance was reduced to 81% Tool drop chance was reduced to 98% Monster death drops spawned with only 99% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: high heels (turn 25) The following skill became untrainable if you tried to train it too early: divination spells (turn 780) The following skill became untrainable after a while: trident (turn 56321) The following skill couldn't be trained before a certain turn number is reached: searching (turn 15994) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 130434 Monster spawn increase reached its maximum at turn 194664 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 974916 The monster class that cannot be genocided was lich The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 20) The monster species that spawned more often: efreet sultan (freq bonus 9) The monster species that spawned more often: honey bee (freq bonus 30) The monster species that spawned more often: autocade lipper omnium (freq bonus 42) The monster species that spawned more often: yuki snow woman (freq bonus 3) The monster species that spawned more often: farting queen (freq bonus 6) The monster species that spawned more often: rumpling coke curdling (freq bonus 36) The monster species that spawned more often: Juen's wooden sandal (freq bonus 15) The monster species that spawned more often: cheep-cheep (freq bonus 12) The monster species that spawned more often: greener ape (freq bonus 12) The monster species that spawned more often: smart spider (freq bonus 30) The monster species that spawned more often: Bueuer (freq bonus 24) The monster species that spawned more often: greater dimmer (freq bonus 3) The monster species that spawned more often: stone dragon (freq bonus 9) The monster species that spawned more often: dreading privet (freq bonus 2) The monster species that spawned more often: paranoid schizo (freq bonus 18) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 24) The monster species that spawned more often: mimic (freq bonus 48) The monster species that spawned more often: Hilda's lady pump (freq bonus 12) The monster species that spawned more often: green starlit sky (freq bonus 12) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: nonstable stowage The monster species that never randomly spawned: BSOD daemon The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: deepest tuberculin The monster species that never randomly spawned: shady missingno The monster species that never randomly spawned: scribing solemnizing The monster species that never randomly spawned: ivory warp patch The monster species that never randomly spawned: slimy mold The monster species that never randomly spawned: Rathuld The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 17) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 12) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 19) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 97) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 56) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 5) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 373 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had infravision You had 1484 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (950) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (CATACLYSM) scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of phase door (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of standard id (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (PANEMORFA TRAVMATA) * scroll of greater mana restoration (REVERTREVERTREVERT IT IN RUSSIACK) Spellbooks spellbook of healing (gehenna) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points,