Winter, lawful male angelic Chevalier ------------- |..F........| ............| |...........+ |..@........| |..D........| |...........| ------------- [Winter the Basher] St11 Dx8 Co12 In7 Wi14 Ch6 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC6 MC0 Mov12 Xp1/0 Wt38/1320 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stun resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) The following skill became untrainable if you tried to train it too early: long sword (turn 4140) The following skill became untrainable after a while: polearms (turn 17979) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 25381) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47942 Monster spawn increase reached its maximum at turn 201842 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1013454 The monster class that cannot be genocided was snake The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: brimstone hellcat (freq bonus 24) The monster species that spawned more often: brown wort (freq bonus 16) The monster species that spawned more often: crummie maunder (freq bonus 18) The monster species that spawned more often: black hole blob (freq bonus 12) The monster species that spawned more often: giant beetle (freq bonus 8) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 14) The monster species that spawned more often: armor-piercing monster (freq bonus 20) The monster species that spawned more often: vexed vixen (freq bonus 20) The monster species that spawned more often: tenthly disservice (freq bonus 15) The monster species that spawned more often: Franzi (freq bonus 12) The monster species that spawned more often: orange spore (freq bonus 3) The monster species that spawned more often: terminability bumping cult (freq bonus 42) The monster species that spawned more often: antimatter vampire (freq bonus 24) The monster species that spawned more often: crueltrainer (freq bonus 18) The monster species that spawned more often: wax golem (freq bonus 12) The monster species that spawned more often: morath deva (freq bonus 9) The monster species that spawned more often: clinging lizard (freq bonus 6) The monster species that spawned more often: giant jellyfish (freq bonus 6) The monster species that spawned more often: baby gray dragon (freq bonus 4) The monster species that spawned more often: Jane's dancing shoe (freq bonus 42) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster species that never randomly spawned: berry crucified The monster species that never randomly spawned: heliocentrically percent The monster species that never randomly spawned: guardbot The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: flower depolarizing The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: moon-elf The monster species that never randomly spawned: toxic xorn The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: lemur The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 12) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 14) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 57) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 104) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 1102 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (576) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of teleportation (SUDO ROOT) scroll of healing (KAME HAME HA) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (LENS ALITUS) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (ELF FIND HONEY SOMEWHERE) * scroll of extra healing (STUFF WEIGH WAY TOO MUCH) * scroll of greater mana restoration (KTTDLWRGT) Spellbooks spellbook of healing (fine-printed) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.