Winter, lawful male angelic Chevalier --.---- |...... |.D...| |@....| ------- [Winter the Basher] St11 Dx9 Co8 In8 Wi14 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC8 MC0 Mov12 Xp1/0 Wt38/1130 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 636 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 54% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 81% Armor drop chance was reduced to 70% Tool drop chance was reduced to 84% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable if you tried to train it too early: protection spells (turn 3120) The following skill became untrainable after a while: elemental spells (turn 52419) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 57695) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16661 Monster spawn increase reached its maximum at turn 166241 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2531154 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: rocking-horse-fly (freq bonus 4) The monster species that spawned more often: nausea stalk (freq bonus 8) The monster species that spawned more often: council member (freq bonus 60) The monster species that spawned more often: black bat (freq bonus 6) The monster species that spawned more often: mare nymph (freq bonus 28) The monster species that spawned more often: police (freq bonus 16) The monster species that spawned more often: dangerous snake (freq bonus 36) The monster species that spawned more often: edgy warp fungus (freq bonus 20) The monster species that spawned more often: half-dragon zombie (freq bonus 15) The monster species that spawned more often: inferno hound (freq bonus 10) The monster species that spawned more often: giant centipede (freq bonus 18) The monster species that spawned more often: netherworld troll (freq bonus 12) The monster species that spawned more often: incoming tribunate (freq bonus 30) The monster species that spawned more often: ghetto force patch (freq bonus 8) The monster species that spawned more often: mummified servant (freq bonus 10) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 12) The monster species that spawned more often: detumescent weightlessly (freq bonus 6) The monster species that spawned more often: medium generator (freq bonus 24) The monster species that spawned more often: murk dweller (freq bonus 12) The monster species that spawned more often: slimebesu (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 5) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 9) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: congressionally leerier The monster species that never randomly spawned: RNG Kop The monster species that never randomly spawned: cowde The monster species that never randomly spawned: ovarian crewel The monster species that never randomly spawned: weirdest crunchier contacted boxwood flea The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: swain lunier The monster species that never randomly spawned: non-mad ray The monster species that never randomly spawned: educational siltier The monster species that never randomly spawned: Parry Hotter The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 14) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 4) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 12) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 3) Trap randomization happened for 1 in 571 traps Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (SCUMHACK ROLLING FOR STAIRS) scroll of phase door (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (GLLLLLLM) * scroll of extra healing (WAWAE EHA) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Spellbooks spellbook of healing (red-hot) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.