Winter, lawful male angelic Chevalier --------------- |......@....... |.....D.......| ..............| |.............| --------------- [Winter the Basher] St12 Dx9 Co13 In12 Wi17 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC6 MC0 Mov12 Xp1/0 Wt38/1470 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of trap disarming - This is a scroll. Color: bright cyan. Material: paper. Appearance: THE THE GHOSTSES. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. If you read this scroll, all traps in a 3x3 radius centered on you will be removed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: keen memory You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 84% Potion drop chance was reduced to 86% Armor drop chance was reduced to 73% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: protection spells (turn 21) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1482) The following skill became untrainable after a while: sexy flats (turn 46500) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 20941) Sticky curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35493 Monster spawn increase reached its maximum at turn 127984 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 8078125 The monster class that cannot be genocided was vortex The monster class that was spawned more often: humanoid (freq bonus 3) The monster species that spawned more often: psycho mind flayer (freq bonus 8) The monster species that spawned more often: koobface squatter (freq bonus 4) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 16) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 18) The monster species that spawned more often: static mimic (freq bonus 40) The monster species that spawned more often: refutably derivate (freq bonus 15) The monster species that spawned more often: mamono (freq bonus 54) The monster species that spawned more often: green slime (freq bonus 21) The monster species that spawned more often: giant blue frog (freq bonus 54) The monster species that spawned more often: stone-soldier (freq bonus 48) The monster species that spawned more often: green fungus (freq bonus 7) The monster species that spawned more often: morlock hunter (freq bonus 8) The monster species that spawned more often: adult silver dragon (freq bonus 32) The monster species that spawned more often: n'wah sun (freq bonus 4) The monster species that spawned more often: buffer curtsy protraction (freq bonus 4) The monster species that spawned more often: warty mushroom (freq bonus 10) The monster species that spawned more often: gnome champion (freq bonus 21) The monster species that spawned more often: carollian monster (freq bonus 8) The monster species that spawned more often: topaz growth (freq bonus 20) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 12) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 12) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: teacher The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: nether ghost The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: walkable behindhand The monster species that never randomly spawned: The dragon breath hits percenti! The monster species that never randomly spawned: time colony The monster species that never randomly spawned: Cerberus The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 15) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 11) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 83) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 4) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 611 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (1137) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of trap disarming (THE THE GHOSTSES) scroll of healing (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of mana (BUEYUE BRIGITTE) scroll of phase door (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of standard id (ORC WIZARD FOR SMASH 5) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of extra healing (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of greater mana restoration (ITAINO ITAINO TONDEKE) Spellbooks spellbook of healing (opaque) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.