Winter, lawful male angelic Chevalier ------.-.-- |....$..... -.........| |.{.......| +.d..@D...| ----------- [Winter the Basher] St17 Dx8 Co12 In8 Wi12 Ch7 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC6 MC0 Mov12 Xp1/0 Wt38/1630 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 34% Amulet drop chance was reduced to 13% Implant drop chance was reduced to 86% Potion drop chance was reduced to 90% Armor drop chance was reduced to 83% Tool drop chance was reduced to 82% Food drop chance was reduced to 88% The following skill could not be trained at all: form V (Djem So) The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: occult spells (turn 14) The following skill became untrainable if you tried to train it too early: polearms (turn 1020) The following skill became untrainable after a while: elemental spells (turn 51766) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 36700) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24274 Monster spawn increase reached its maximum at turn 72496 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 893247 The monster class that cannot be genocided was vortex The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: death draconian (freq bonus 80) The monster species that spawned more often: integral warp fungus (freq bonus 6) The monster species that spawned more often: null stalk (freq bonus 12) The monster species that spawned more often: nexus force fungus (freq bonus 3) The monster species that spawned more often: Elvenking (freq bonus 9) The monster species that spawned more often: hellrou (freq bonus 10) The monster species that spawned more often: deadly ant (freq bonus 12) The monster species that spawned more often: Little Marie (freq bonus 10) The monster species that spawned more often: Nino (freq bonus 4) The monster species that spawned more often: challenging ostrich (freq bonus 24) The monster species that spawned more often: gentleman assignment (freq bonus 16) The monster species that spawned more often: bastard of the forest (freq bonus 42) The monster species that spawned more often: scroll permamimic (freq bonus 24) The monster species that spawned more often: karnel (freq bonus 2) The monster species that spawned more often: hydroelectricity condensed (freq bonus 18) The monster species that spawned more often: Chupoclops (freq bonus 21) The monster species that spawned more often: crawling worm mass (freq bonus 9) The monster species that spawned more often: lower team starwolf member (freq bonus 6) The monster species that spawned more often: fetid defiler (freq bonus 3) The monster species that spawned more often: tearmaggot (freq bonus 9) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: naga magus The monster species that never randomly spawned: stygian hag The monster species that never randomly spawned: snugga The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: romdeflap The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 80) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 14) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 28) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 3) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 18) Trap randomization happened for 1 in 167 traps Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (549) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (IPSAE IAOAI) scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (SNAIL IS THE BEST RACE IN ELONA) scroll of phase door (IEO BELPHENO) scroll of standard id (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of cure (UNPLAYABLE BINDER ROLE) * scroll of extra healing (KRUIEMEDISYNE) * scroll of greater mana restoration (THE NETHACK DEVTEAM IS NOT DEAD) Spellbooks spellbook of healing (crimson) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.