Winter, lawful male angelic Chevalier ------------ ...........| |..........| ...........| |..........| |..........| |..........| |.....$....| |......D...| |.......@..| ------------ [Winter the Basher] St11 Dx10 Co8 In5 Wi16 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC6 MC0 Mov12 Xp1/0 Wt38/1100 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 96% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 77% Tool drop chance was reduced to 76% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: bow (turn 35) The following skill became untrainable if you tried to train it too early: implants (turn 1343) The following skill became untrainable after a while: matter spells (turn 16590) The following skill couldn't be trained before a certain turn number is reached: knife (turn 23165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39310 Monster spawn increase reached its maximum at turn 170445 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2386120 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: insist expandable (freq bonus 7) The monster species that spawned more often: beholder hivemother (freq bonus 8) The monster species that spawned more often: team exotism (freq bonus 6) The monster species that spawned more often: favor betta (freq bonus 8) The monster species that spawned more often: polychrome ray (freq bonus 8) The monster species that spawned more often: grassiest licker demarcation overusing yale (freq bonus 24) The monster species that spawned more often: fragment grue (freq bonus 24) The monster species that spawned more often: bash ogre lord (freq bonus 48) The monster species that spawned more often: dark spearwoman (freq bonus 22) The monster species that spawned more often: floating eye (freq bonus 80) The monster species that spawned more often: winner sturdy (freq bonus 16) The monster species that spawned more often: nupperibo (freq bonus 12) The monster species that spawned more often: too deep one (freq bonus 64) The monster species that spawned more often: zouthy (freq bonus 12) The monster species that spawned more often: clutched astringent (freq bonus 5) The monster species that spawned more often: rebelling floridian beseech (freq bonus 15) The monster species that spawned more often: efreet (freq bonus 24) The monster species that spawned more often: Electrodini (freq bonus 27) The monster species that spawned more often: soft girl (freq bonus 15) The monster species that spawned more often: cuddle monster (freq bonus 36) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster species that never randomly spawned: silver seraphon The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: multicolor beam The monster species that never randomly spawned: space wasp queen The monster species that never randomly spawned: kid embrocation portioner The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: Master Daemon The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 31) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 9) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 30) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 8) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (270) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of healing (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (AJMO TO UCINITI) scroll of standard id (AMERICA FIRST NETHACK SECOND) scroll of cure (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of extra healing (STAT CANT DEBASE BY EN) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Spellbooks spellbook of healing (impregnated) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.