Winter, lawful male angelic Chevalier ------ |r.D@| +.r..| |....| .....| ------ [Winter the Basher] St15 Dx8 Co12 In6 Wi19 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC7 MC0 Mov12 Xp1/0 Wt38/1510 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of blank paper - This is a scroll. Color: gray. Material: paper. Appearance: unlabeled. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A scroll that doesn't have a magic formula written on it. You may use a magic marker to turn it into another type of scroll. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 58% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 96% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shuriken (turn 31) The following skill became untrainable if you tried to train it too early: martial arts (turn 972) The following skill became untrainable after a while: general combat (turn 56850) The following skill couldn't be trained before a certain turn number is reached: riding (turn 25520) Sticky curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11309 Monster spawn increase reached its maximum at turn 160522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1263528 The monster class that cannot be genocided was light The monster class that was spawned more often: jelly (freq bonus 12) The monster species that spawned more often: heat rose (freq bonus 28) The monster species that spawned more often: totally bad force patch (freq bonus 84) The monster species that spawned more often: siena warp patch (freq bonus 56) The monster species that spawned more often: notable growth (freq bonus 42) The monster species that spawned more often: sanity flayer (freq bonus 84) The monster species that spawned more often: clamping trove (freq bonus 68) The monster species that spawned more often: aquatic elven shaman (freq bonus 14) The monster species that spawned more often: Len-kind (freq bonus 18) The monster species that spawned more often: golden naga hatchling (freq bonus 30) The monster species that spawned more often: salvaging chosen twee (freq bonus 45) The monster species that spawned more often: baby plain dragon (freq bonus 45) The monster species that spawned more often: baby monkey (freq bonus 48) The monster species that spawned more often: venom mushroom (freq bonus 32) The monster species that spawned more often: x3 jelly (freq bonus 84) The monster species that spawned more often: chm abbreviation (freq bonus 13) The monster species that spawned more often: reinvitation moonier (freq bonus 56) The monster species that spawned more often: mana force fungus (freq bonus 26) The monster species that spawned more often: giant green locust (freq bonus 14) The monster species that spawned more often: hod sephirah (freq bonus 42) The monster species that spawned more often: epidermization inattention (freq bonus 16) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 24) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: bey behove The monster species that never randomly spawned: trump The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: storm caller The monster species that never randomly spawned: energy monster The monster species that never randomly spawned: cursing orb The monster species that never randomly spawned: useability railroading The monster species that never randomly spawned: sculp infester The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 47) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 7) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 5) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 10) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (684) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (TO MENY SHOTING TO BE AVOID) scroll of mana (HCALIEN WOUWOU) scroll of phase door (VERR YED HORRE) scroll of standard id (A WINNER IS YOU) scroll of cure (ABASH EM EXTENDED SOCIAL ANXIETY) * scroll of extra healing (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of greater mana restoration (ATTACK BY POLYGONAL) Spellbooks spellbook of healing (many-paged) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.