Winter, lawful male angelic Chevalier ------- |.D...| |@....| ,...q..| |.....| ------- [Winter the Basher] St12 Dx8 Co9 In8 Wi16 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC6 MC0 Mov12 Xp1/0 Wt38/1230 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 15 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 89% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: saber (turn 27) The following skill became untrainable if you tried to train it too early: sexy flats (turn 36) The following skill became untrainable after a while: dagger (turn 13973) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 36756) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19489 Monster spawn increase reached its maximum at turn 86179 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6285507 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: eldritch spore (freq bonus 18) The monster species that spawned more often: ratling mummy (freq bonus 6) The monster species that spawned more often: Consti (freq bonus 24) The monster species that spawned more often: wide-eyed tourist (freq bonus 60) The monster species that spawned more often: reversionist sputter principal (freq bonus 6) The monster species that spawned more often: insane kobold (freq bonus 6) The monster species that spawned more often: Ksenia (freq bonus 10) The monster species that spawned more often: erase bagpiper (freq bonus 6) The monster species that spawned more often: sluggish beam (freq bonus 6) The monster species that spawned more often: tree mushroom (freq bonus 12) The monster species that spawned more often: mined eye (freq bonus 12) The monster species that spawned more often: furious dwarf (freq bonus 66) The monster species that spawned more often: jellyfish (freq bonus 2) The monster species that spawned more often: gargantuan rat (freq bonus 12) The monster species that spawned more often: siena warp fungus (freq bonus 8) The monster species that spawned more often: werewedgesandal (freq bonus 24) The monster species that spawned more often: trap colony (freq bonus 4) The monster species that spawned more often: faberge sphere (freq bonus 2) The monster species that spawned more often: tunnel queen (freq bonus 10) The monster species that spawned more often: ghetto mold (freq bonus 12) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: scullery horsewhipped The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: Lucia The monster species that never randomly spawned: green snake The monster species that never randomly spawned: fawn The monster species that never randomly spawned: glowing stalk The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: teacherage rowboat The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: vapor ant The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 3) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 2) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of gold detection (PROTECTION RACKET IS BAD LMAO) scroll of healing (KILL HIM) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of extra healing (I CAN HAZ HP PLZ) * scroll of greater mana restoration (WHIPLASH EM EXTENDED ACCELERATION) Spellbooks spellbook of healing (pristine) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.