Winter, lawful male angelic Chevalier ----- |.7@| |..D| |... ----- [Winter the Basher] St13 Dx13 Co11 In8 Wi11 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC4 MC0 Mov12 Xp1/0 Wt38/1380 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 39 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 80% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 79% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: general combat (turn 9) The following skill became untrainable if you tried to train it too early: healing spells (turn 1023) The following skill became untrainable after a while: saber (turn 17719) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 36079) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79469 Monster spawn increase reached its maximum at turn 122908 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1970694 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: smilerena (freq bonus 9) The monster species that spawned more often: sludge bomb (freq bonus 6) The monster species that spawned more often: bookshop prominence (freq bonus 6) The monster species that spawned more often: overspecialization excretion (freq bonus 8) The monster species that spawned more often: subabbot wolverine (freq bonus 6) The monster species that spawned more often: kickboxing lady (freq bonus 8) The monster species that spawned more often: filth dragon (freq bonus 72) The monster species that spawned more often: bluebird refraining fluorescing (freq bonus 36) The monster species that spawned more often: static queevolt (freq bonus 16) The monster species that spawned more often: smart missile (freq bonus 8) The monster species that spawned more often: gold firebird (freq bonus 30) The monster species that spawned more often: insurmountable warp fungus (freq bonus 5) The monster species that spawned more often: venom cat (freq bonus 10) The monster species that spawned more often: shitty force patch (freq bonus 16) The monster species that spawned more often: chaos beastman (freq bonus 24) The monster species that spawned more often: red starlit sky (freq bonus 24) The monster species that spawned more often: phantom boomer (freq bonus 4) The monster species that spawned more often: surya deva (freq bonus 7) The monster species that spawned more often: kamadan (freq bonus 20) The monster species that spawned more often: card warp patch (freq bonus 20) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 10) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster species that never randomly spawned: sane force patch The monster species that never randomly spawned: mage The monster species that never randomly spawned: renegotiable dismount The monster species that never randomly spawned: villain bismuth The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: alien queen The monster species that never randomly spawned: kagrin The monster species that never randomly spawned: ruby mold The monster species that never randomly spawned: petty army ant The monster species that never randomly spawned: maidenhair carted The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 12) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 2) Trap randomization happened for 1 in 748 traps Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of earth (CAMAMNMALCHA XJ) scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (COUNTRY ON ALL FOUR COLUMNS) scroll of standard id (SHUCKLEINOU) scroll of cure (RAGE CAN ADD POWER) * scroll of extra healing (HITTING EVEN USED HAT MELO) * scroll of greater mana restoration (MAYBE S-WAVE BECAUSE HIT) Spellbooks spellbook of healing (woodcut) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (25 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.