Winter, lawful male angelic Chevalier -------- ......| |.....k| :.D...k. |@....$| -.---- - ,# [Winter the Basher] St6 Dx7 Co16 In7 Wi11 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC7 MC0 Mov12 Xp1/0 Wt38/1270 T2 Conf Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of bad effect - This is a scroll. Color: brown. Material: paper. Appearance: RAKIMONTRARAR. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Causes a randomly selected bad effect if read. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. You feel rather light headed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: technicality You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 44 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 94% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 79% Tool drop chance was reduced to 53% Food drop chance was reduced to 96% Monster death drops spawned with only 99% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 21) The following skill became untrainable if you tried to train it too early: healing spells (turn 48) The following skill became untrainable after a while: divination spells (turn 24406) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 2494) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69540 Monster spawn increase reached its maximum at turn 118399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1297520 The monster class that cannot be genocided was xorn The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: heavy weapon dude (freq bonus 8) The monster species that spawned more often: water-using dragon (freq bonus 12) The monster species that spawned more often: large twen (freq bonus 2) The monster species that spawned more often: centaur rustlord (freq bonus 12) The monster species that spawned more often: giant spider (freq bonus 3) The monster species that spawned more often: paranoid schizo (freq bonus 16) The monster species that spawned more often: undercoat expired (freq bonus 3) The monster species that spawned more often: drow warrior (freq bonus 8) The monster species that spawned more often: undead bard (freq bonus 10) The monster species that spawned more often: party colony (freq bonus 8) The monster species that spawned more often: solvegina (freq bonus 9) The monster species that spawned more often: riflery nonconformist (freq bonus 24) The monster species that spawned more often: zookeeper (freq bonus 12) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 16) The monster species that spawned more often: polarizer blocker (freq bonus 12) The monster species that spawned more often: abolisher napery (freq bonus 4) The monster species that spawned more often: very old gray dragon (freq bonus 6) The monster species that spawned more often: dream-beam (freq bonus 15) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 84) The monster species that spawned more often: forbidden lich (freq bonus 18) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 8) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 18) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: confiscating toboggan The monster species that never randomly spawned: Inspector Keelhauler The monster species that never randomly spawned: mutant fly The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: Nut Mother The monster species that never randomly spawned: outhouse encomium advised The monster species that never randomly spawned: chemistry teacher The monster species that never randomly spawned: queeb sarting The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 23) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 9) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 110) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 9) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this trap was always invisible: monster glyph trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 4) Trap randomization happened for 1 in 334 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were confused (38) You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of bad effect (RAKIMONTRARAR) scroll of healing (CUT ENEMY BY HAMME OR NAIL) scroll of mana (RAIN FALL FROM SKY) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (WEZZY WEZZAH) scroll of cure (POWINIENES BYL ZROBIC DYNAMO HACK) * scroll of extra healing (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of greater mana restoration (REDEM SHIN) Spellbooks spellbook of healing (castle) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.