Winter, lawful male angelic Chevalier ----------- |.....@...| ......D...+ |.........| --+-------- [Winter the Basher] St11 Dx5 Co10 In8 Wi9 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC8 MC0 Mov12 Xp1/0 Wt38/1230 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: shock resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 64% Implant drop chance was reduced to 82% Potion drop chance was reduced to 81% Armor drop chance was reduced to 78% Food drop chance was reduced to 52% Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 3) The following skill became untrainable if you tried to train it too early: general combat (turn 2380) The following skill became untrainable after a while: short sword (turn 45147) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 48188) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46310 Monster spawn increase reached its maximum at turn 102472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3709164 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: secured premium (freq bonus 36) The monster species that spawned more often: random number generator (freq bonus 8) The monster species that spawned more often: macho odyssey (freq bonus 18) The monster species that spawned more often: nasty wraith (freq bonus 12) The monster species that spawned more often: petty hill giant (freq bonus 20) The monster species that spawned more often: Freddie (freq bonus 36) The monster species that spawned more often: heavily armed golem (freq bonus 18) The monster species that spawned more often: +3 gmm barrier (freq bonus 6) The monster species that spawned more often: travail data (freq bonus 4) The monster species that spawned more often: electro lich (freq bonus 12) The monster species that spawned more often: gracious maid (freq bonus 15) The monster species that spawned more often: Sue Lyn (freq bonus 12) The monster species that spawned more often: flying gecko (freq bonus 18) The monster species that spawned more often: monocellular rhythmical tammy nabbed (freq bonus 9) The monster species that spawned more often: covetous great orc (freq bonus 6) The monster species that spawned more often: spinner stalk (freq bonus 16) The monster species that spawned more often: brown star (freq bonus 10) The monster species that spawned more often: purest porringer (freq bonus 8) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 18) The monster species that spawned more often: thraldom juicer (freq bonus 18) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 12) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 24) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: sulfur force fungus The monster species that never randomly spawned: Nina's clunky heel boot The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: grumlin The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: sacredly yucca The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: real earth hound The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: grandmaster lemure The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 20) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Trap randomization happened for 1 in 553 traps Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant armor (WOE TO THE PLIERS) scroll of healing (CATACLYSM) scroll of mana (HHHHHHHHHHHHHHHHHHHHHHH) scroll of phase door (ARTHUR SONIC PENDRAGON) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) * scroll of extra healing (YOU AND YOUR FRIENDS ARE DEAD) * scroll of greater mana restoration (HI IM DAISY) Spellbooks spellbook of healing (indigo) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.