Winter, lawful male angelic Chevalier ------------------- |..........%.@....| |...(...@...@D....+ |...........@@@...+ |.................| ------------------- [Winter the Basher] St10 Dx9 Co13 In9 Wi11 Ch5 CheAngMalLaw S28 Dlvl:1 $0 HP-1(24) Pw20(20) AC6 MC0 Mov12 Xp1/7 Wt38/1340 T6 Latest messages The redguard girl swings her soft girl sneaker. The redguard girl hits you! [-5 -> 5] The redguard girl kicks you! [-1 -> 4] Warning: HP low! The coal miner hits you! [-1 -> 3] Warning: HP low! You miss the redguard girl. (2x) You inhale a cloud of spores! The spores were poisoned! The poison doesn't seem to affect you. You feel weaker! You lose Strength You miss the redguard girl. The agent of the black market misses. The redguard girl swings her soft girl sneaker. The redguard girl hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: discount action You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 314 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 87 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 79% chance Ring drop chance was reduced to 98% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 89% Armor drop chance was reduced to 74% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: riding (turn 18) The following skill became untrainable if you tried to train it too early: techniques (turn 120) The following skill became untrainable after a while: hammer (turn 11422) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39195) Sticky curses were more common by 25% Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24676 Monster spawn increase reached its maximum at turn 58034 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2840064 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 8) The monster species that spawned more often: dopefish (freq bonus 17) The monster species that spawned more often: brim cowhided (freq bonus 12) The monster species that spawned more often: wind force patch (freq bonus 14) The monster species that spawned more often: group goblin (freq bonus 72) The monster species that spawned more often: litten pryingly (freq bonus 22) The monster species that spawned more often: undead supermarket cashier (freq bonus 20) The monster species that spawned more often: hedrow master-wizard (freq bonus 10) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 66) The monster species that spawned more often: scarlet devil (freq bonus 26) The monster species that spawned more often: gray jelly (freq bonus 27) The monster species that spawned more often: fxh3e78O`Agt- (freq bonus 60) The monster species that spawned more often: cursed cadaver (freq bonus 20) The monster species that spawned more often: adventurer yeek (freq bonus 20) The monster species that spawned more often: dark elven mage (freq bonus 12) The monster species that spawned more often: swarming girl (freq bonus 10) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 36) The monster species that spawned more often: endorse highest studied (freq bonus 9) The monster species that spawned more often: maidenhair carted (freq bonus 30) The monster species that spawned more often: noroela (freq bonus 56) The monster species that spawned more often: hitec warp fungus (freq bonus 36) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 9) The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: mega blob The monster species that never randomly spawned: phalarope jacobin underestimating The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: polecorn The monster species that never randomly spawned: great wyrm of stastis The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: computer elemental The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: skitter flattened unconditioned strain The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 26) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 9) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 37) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 5) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 80) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 4) Trap randomization happened for 1 in 499 traps Next attribute increase check would have come at turn 1351 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You saw invisible You had 1492 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (258) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) blessing 1X LIMIT(0) healing hands 1X LIMIT(0) spirituality check 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (NOISY STUNT NO EFFECTIVE) scroll of healing (COMBATDEPTH LAB CORRODE) scroll of mana (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of phase door (SEXI NOTGAY GAYPOD) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of greater mana restoration (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) Spellbooks spellbook of healing (pigtail) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (22 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...