Winter, lawful male angelic Chevalier ##############################,################################################ ###############$##############,##########################################$##### ########$########-------######,#############################$#########$######## #################|.....+,,####,###########*#################################### ##############,,,+.{$..|#,####,####################$##$######################## ##-----------#,#,-+--+--#,####,#######$##############################$######### ##|.>.......|#,#,#,##,,,,,,,,#,################################################ ##|.........|#,#,########$##,#,,,,,,,,,,,,,,,,,,#############,################# ##|.........|#,,,########,##,,`--------------##,-------------+---------------## ##|..........,,,,,,,,,,,,,,,,,,..............,#,|...........................|## ##|.........|#,###,------.-----|............|,#,|...........................|## ##|..........,,###,|...........|.D@.........|,#,............................|## ##-#--.------,,###,|..........||............|,##|........{..................|## ###?##,,#,,,,,####,|..........|-----------+--,##|...........................|## ###----+-,########,|........$.+,##########,##,##|...........................|## ###|....|,########,|..........|,###$#########,##|...........................|## ###|$...|,,,,,,,,,,------------,#############,##|...........................|## ###|..#.|,,,,,,,,,,,,`,,,,,,,,,,#############,,,............................|## ###|....+,######################################|...........................|## ###------#######################################-----------------------------## ############################################################################### [Winter the Basher] St17 Dx10 Co10 In8 Wi14 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC6 MC0 Mov12 Xp1/0 Wt38/1530 T2 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. What do you want to read? [hik-p or ?*] As you read the scroll, it disappears. A map coalesces in your mind! You detect the presence of objects. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: hallu party You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 32 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 63% Tool drop chance was reduced to 48% Food drop chance was reduced to 99% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 11) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1050) The following skill became untrainable after a while: enchantment spells (turn 10276) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 51658) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44971 Monster spawn increase reached its maximum at turn 130129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1634080 The monster class that cannot be genocided was lich The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: redescribed kid bind (freq bonus 12) The monster species that spawned more often: swamp wight (freq bonus 24) The monster species that spawned more often: skilled star (freq bonus 18) The monster species that spawned more often: bathing cap wearer (freq bonus 18) The monster species that spawned more often: unsympathetically permutation (freq bonus 96) The monster species that spawned more often: nuclear physicist (freq bonus 28) The monster species that spawned more often: programming bug (freq bonus 3) The monster species that spawned more often: grassiest licker demarcation overusing yale (freq bonus 2) The monster species that spawned more often: memory boomer (freq bonus 16) The monster species that spawned more often: devitalized cricking (freq bonus 12) The monster species that spawned more often: child doctor (freq bonus 5) The monster species that spawned more often: The Coffin Nail (freq bonus 33) The monster species that spawned more often: hydra-snake (freq bonus 18) The monster species that spawned more often: fake force patch (freq bonus 8) The monster species that spawned more often: houou (freq bonus 8) The monster species that spawned more often: fire lich (freq bonus 4) The monster species that spawned more often: roast pig (freq bonus 18) The monster species that spawned more often: blazon housemother (freq bonus 4) The monster species that spawned more often: Shuma-Gorath (freq bonus 6) The monster species that spawned more often: gnomish mana wizard (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 16) The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: ruby wraith The monster species that never randomly spawned: spiny justified The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: fading gray unicorn The monster species that never randomly spawned: nastycurse vortex The monster species that never randomly spawned: tightrope garden The monster species that never randomly spawned: magnetic wort The monster species that never randomly spawned: elder silver dragon The monster species that never randomly spawned: silver mushroom The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 35) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 37) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Trap randomization happened for 1 in 741 traps Trap difficulty was increased by 10 Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from hallu partying (0) Your chance to block was 21% You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (120) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of magic mapping (ESQUECER OS RENUNCIANTES) scroll of healing (OIL YOU ASSHOLE) scroll of mana (SE FERSE PARUM) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of cure (THE FITNESS GRAM PACER TEST) * scroll of extra healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) * scroll of greater mana restoration (NACSTAC) Spellbooks spellbook of healing (unhealthy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.