Winter, lawful male angelic Chevalier -------- |@.....| ,.D.....| |......| --+----- [Winter the Basher] St16 Dx12 Co15 In6 Wi16 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC5 MC0 Mov12 Xp1/0 Wt38/1710 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 56 Gem identification only worked 100 times out of 280 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 97% Implant drop chance was reduced to 93% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 79% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 59) The following skill became untrainable if you tried to train it too early: matter spells (turn 2376) The following skill became untrainable after a while: enchantment spells (turn 18983) The following skill couldn't be trained before a certain turn number is reached: dart (turn 15307) Sticky curses were more common by 22% Heavy curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20890 Monster spawn increase reached its maximum at turn 100226 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1017282 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: brown jelly (freq bonus 16) The monster species that spawned more often: irrupted pun (freq bonus 15) The monster species that spawned more often: silver colony (freq bonus 2) The monster species that spawned more often: Olog-hai permamimic (freq bonus 12) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 12) The monster species that spawned more often: Isis (freq bonus 24) The monster species that spawned more often: kobold spellmaster (freq bonus 6) The monster species that spawned more often: psycho nymph (freq bonus 18) The monster species that spawned more often: gnoll rogue (freq bonus 18) The monster species that spawned more often: swamp naga (freq bonus 4) The monster species that spawned more often: psi boomer (freq bonus 3) The monster species that spawned more often: battering ram (freq bonus 12) The monster species that spawned more often: spiked devil (freq bonus 8) The monster species that spawned more often: ital optometrical eliminant (freq bonus 7) The monster species that spawned more often: driftwood effectuation palatal creakily (freq bonus 32) The monster species that spawned more often: thankyou verbiage sideliner radiative (freq bonus 5) The monster species that spawned more often: Cait the cat (freq bonus 9) The monster species that spawned more often: dungeon lord (freq bonus 8) The monster species that spawned more often: Blahonir (freq bonus 9) The monster species that spawned more often: Blinky (freq bonus 10) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 12) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 5) The monster species that never randomly spawned: insulting ghost The monster species that never randomly spawned: royalty suppressed haunted chromosome The monster species that never randomly spawned: very poly nymph The monster species that never randomly spawned: vampire ruler The monster species that never randomly spawned: chela of ghoolab shah The monster species that never randomly spawned: tree stalk The monster species that never randomly spawned: koffing The monster species that never randomly spawned: unhealthy warp fungus The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: Officer Victoria The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 24) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 28) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 7) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 17) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 14) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 4) Trap randomization happened for 1 in 253 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having corrosivity (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of taming (ULTRASLOWASS) scroll of healing (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of mana (EY WHICH FAELLTEN YOU) scroll of phase door (FROTZ) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) * scroll of extra healing (PUUN TAFFY) * scroll of greater mana restoration (GREYSNAKE BLACKSNAKE YELLOWSNAKE) Spellbooks spellbook of healing (snowy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.