Winter, lawful male angelic Chevalier ------ |....| |..D.+ |...@| |....| |....| |....| ---X-- [Winter the Basher] St9 Dx6 Co11 In7 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC7 MC0 Mov12 Xp1/0 Wt38/1170 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 69% Wand drop chance was reduced to 87% Monster death drops spawned with only 77% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: techniques (turn 6) The following skill became untrainable if you tried to train it too early: polymorphing (turn 299) The following skill became untrainable after a while: pick-axe (turn 45074) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 36508) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53119 Monster spawn increase reached its maximum at turn 136893 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 352128 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: vampire lich (freq bonus 16) The monster species that spawned more often: rabid coyote (freq bonus 18) The monster species that spawned more often: opal fungus (freq bonus 12) The monster species that spawned more often: barbed devil (freq bonus 36) The monster species that spawned more often: ski hammertoe (freq bonus 48) The monster species that spawned more often: armed snake (freq bonus 30) The monster species that spawned more often: joust bounder (freq bonus 4) The monster species that spawned more often: lancehorn marine (freq bonus 8) The monster species that spawned more often: unemployed define (freq bonus 8) The monster species that spawned more often: giant ebony scorpion (freq bonus 10) The monster species that spawned more often: techno bulb (freq bonus 36) The monster species that spawned more often: nightly warp fungus (freq bonus 3) The monster species that spawned more often: gunwale fifty (freq bonus 24) The monster species that spawned more often: lurker golem (freq bonus 3) The monster species that spawned more often: quantum ripper (freq bonus 18) The monster species that spawned more often: shadow wraith (freq bonus 24) The monster species that spawned more often: giant clam (freq bonus 32) The monster species that spawned more often: dazzling smasher (freq bonus 9) The monster species that spawned more often: partisanship modestest (freq bonus 45) The monster species that spawned more often: bone gasher (freq bonus 10) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: weather psychopathic stroganoff widthway The monster species that never randomly spawned: taker spore The monster species that never randomly spawned: metalchuck The monster species that never randomly spawned: severely parlay The monster species that never randomly spawned: overbidding warred The monster species that never randomly spawned: sallied lachrymal The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: marjid The monster species that never randomly spawned: blocker eel The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 35) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 31) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 20) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 12) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 3) Trap randomization happened for 1 in 109 traps Next attribute increase check would have come at turn 756 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (410) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of healing (U FOKIENG SUK) scroll of mana (THRU THE FLOOR) scroll of phase door (SENIOR ASSWIPE) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (EIT ME) Spellbooks spellbook of healing (vermilion) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.