Winter, lawful male angelic Chevalier , --.--- |....| |.@.|| |....| |..D$. ------ [Winter the Basher] St14 Dx7 Co11 In10 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC7 MC0 Mov12 Xp1/0 Wt38/1450 T4 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of root password detection - This is a scroll. Color: green. Material: paper. Appearance: NONO STENTUM. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll has the computer's root password written on it, which you can read. It's likely to be useless anyway. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 64% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 96% Armor drop chance was reduced to 89% Tool drop chance was reduced to 84% Food drop chance was reduced to 60% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: pick-axe (turn 4) The following skill became untrainable if you tried to train it too early: shield (turn 1314) The following skill became untrainable after a while: shuriken (turn 21170) The following skill couldn't be trained before a certain turn number is reached: sling (turn 15806) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35833 Monster spawn increase reached its maximum at turn 80687 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1043424 The monster class that cannot be genocided was light The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: adult lady (freq bonus 4) The monster species that spawned more often: carver shaman (freq bonus 24) The monster species that spawned more often: associatively iodinating palladia (freq bonus 24) The monster species that spawned more often: benediction fauve (freq bonus 30) The monster species that spawned more often: Greater Solar (freq bonus 18) The monster species that spawned more often: Nightly Kop (freq bonus 20) The monster species that spawned more often: chimney sweep (freq bonus 48) The monster species that spawned more often: young adult orange dragon (freq bonus 5) The monster species that spawned more often: card patch (freq bonus 10) The monster species that spawned more often: misshapen (freq bonus 10) The monster species that spawned more often: shifting sand wall (freq bonus 8) The monster species that spawned more often: tscheient eel (freq bonus 30) The monster species that spawned more often: purple ooze (freq bonus 14) The monster species that spawned more often: troldesh shade (freq bonus 14) The monster species that spawned more often: werewolf (freq bonus 14) The monster species that spawned more often: space orc boss (freq bonus 28) The monster species that spawned more often: blood boss (freq bonus 21) The monster species that spawned more often: jordanian torso (freq bonus 6) The monster species that spawned more often: multi-hued force patch (freq bonus 15) The monster species that spawned more often: petty wiper rubber (freq bonus 22) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 24) The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: blank wort The monster species that never randomly spawned: indwelling chauvinist bacillary The monster species that never randomly spawned: chickadee isomerism clothbound queaziest nonalcoholic The monster species that never randomly spawned: blue-red wort The monster species that never randomly spawned: burner turret The monster species that never randomly spawned: dwarf cleric The monster species that never randomly spawned: carnage opinionatedly The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: noninhabitable incurable mini The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 33) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: orange spell trap (freq bonus 1) Trap randomization happened for 1 in 883 traps Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You saw invisible You had 1497 points of nutrition remaining You could fly You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (592) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of root password detection (NONO STENTUM) scroll of healing (HLY HLS) scroll of mana (WHATWASTHATONLY) scroll of phase door (X 14 39 ZS) scroll of standard id (MICRODOLLAROFT) scroll of cure (MUCH THEEF VERY ROCK) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (EIESOUS OUAIR AMOUN OUTHI) Spellbooks spellbook of healing (fleecy-colored) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.