Winter, lawful male angelic Chevalier ----- +...| |..@| ..D.| |...+ ----- [Winter the Basher] St11 Dx6 Co9 In11 Wi12 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC7 MC0 Mov12 Xp1/0 Wt38/1210 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 82% Weapon drop chance was reduced to 75% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: pick-axe (turn 15) The following skill became untrainable if you tried to train it too early: crossbow (turn 2086) The following skill became untrainable after a while: dagger (turn 59918) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 62329) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25114 Monster spawn increase reached its maximum at turn 185014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 462525 The monster class that cannot be genocided was troll The monster class that was spawned more often: vortex (freq bonus 12) The monster species that spawned more often: snore fungus (freq bonus 14) The monster species that spawned more often: chilli partaken ethological (freq bonus 60) The monster species that spawned more often: lateen hunk (freq bonus 54) The monster species that spawned more often: dehumidifying bike (freq bonus 15) The monster species that spawned more often: jumping shock eel (freq bonus 84) The monster species that spawned more often: rainbow sentai (freq bonus 84) The monster species that spawned more often: mini permamimic (freq bonus 16) The monster species that spawned more often: very old gray dragon (freq bonus 16) The monster species that spawned more often: keeper of secrets (freq bonus 14) The monster species that spawned more often: zulu sclera commonable (freq bonus 30) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 168) The monster species that spawned more often: giant squid (freq bonus 42) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 28) The monster species that spawned more often: holy shit (freq bonus 42) The monster species that spawned more often: yolk garnet (freq bonus 84) The monster species that spawned more often: jagular (freq bonus 102) The monster species that spawned more often: horned devil (freq bonus 56) The monster species that spawned more often: coomb melt (freq bonus 102) The monster species that spawned more often: criminal garbage houses (freq bonus 32) The monster species that spawned more often: tzee (freq bonus 39) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster species that never randomly spawned: ancient psychic dragon The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: rub lancer The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: rosily trammelled The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 39) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 31) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 18) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 59) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 7) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 10) Trap randomization happened for 1 in 538 traps Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of phase door (OEOEOEOEH DER HAT NE KNARRE) scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (WOE TO THE PLIERS) scroll of standard id (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (THROW ANNOYING SEED TO MAKE WIRED) Spellbooks spellbook of healing (dawn) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (31 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.