Winter, lawful male angelic Chevalier --------- |.......| +.......| .. |.......| ......D.| |.....@.| --------- [Winter the Basher] St12 Dx7 Co11 In6 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC7 MC0 Mov12 Xp1/0 Wt38/1310 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: numbopathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 53 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 71% Armor drop chance was reduced to 94% Tool drop chance was reduced to 96% Food drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body armor (turn 51) The following skill became untrainable if you tried to train it too early: healing spells (turn 696) The following skill became untrainable after a while: enchantment spells (turn 36861) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 49461) Heavy curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40425 Monster spawn increase reached its maximum at turn 98147 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 11398157 The monster class that cannot be genocided was zombie The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: collegium presold (freq bonus 30) The monster species that spawned more often: teleported shaman (freq bonus 12) The monster species that spawned more often: black oak (freq bonus 4) The monster species that spawned more often: typing impish (freq bonus 16) The monster species that spawned more often: wretched defiler (freq bonus 88) The monster species that spawned more often: cyan slime (freq bonus 20) The monster species that spawned more often: nasty turbo chicken (freq bonus 16) The monster species that spawned more often: atmosphere slighter (freq bonus 16) The monster species that spawned more often: diabolic potato (freq bonus 3) The monster species that spawned more often: obscener repackage (freq bonus 15) The monster species that spawned more often: experimentation untranslated (freq bonus 10) The monster species that spawned more often: Elif's sneaker (freq bonus 16) The monster species that spawned more often: nonpro spirit (freq bonus 8) The monster species that spawned more often: anaerobic antecedence (freq bonus 60) The monster species that spawned more often: direst exedra (freq bonus 24) The monster species that spawned more often: chthonian (freq bonus 6) The monster species that spawned more often: psychosocial subtrahend (freq bonus 24) The monster species that spawned more often: doener (freq bonus 42) The monster species that spawned more often: aspirate forewarned loppier (freq bonus 24) The monster species that spawned more often: Michael Yamada (freq bonus 20) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: elph The monster species that never randomly spawned: void colony The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: lilac force fungus The monster species that never randomly spawned: grunthack cube The monster species that never randomly spawned: dwarven elder The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: passion motlier The monster species that never randomly spawned: willied frowsty The monster species that never randomly spawned: uneatable brolly The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 129) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 14) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Trap randomization happened for 1 in 91 traps Next attribute increase check would have come at turn 2163 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of punishment (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of mana (IYI) scroll of phase door (YOU GOTTA TALK TO THE AMYFICATION) scroll of standard id (AWAY KRATSCHED) scroll of cure (WAND BALANCE PATCH MY ASS) * scroll of extra healing (BREAKPOINT) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Spellbooks spellbook of healing (amyflax) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.