Winter, lawful male angelic Chevalier | . ----.- |....| |$...| |....| .....| |..@D| ------ [Winter the Basher] St14 Dx6 Co10 In7 Wi10 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC7 MC0 Mov12 Xp1/0 Wt38/1370 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 80% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: shield (turn 8) The following skill became untrainable if you tried to train it too early: spirituality (turn 396) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: trident (turn 27709) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 16313) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31752 Monster spawn increase reached its maximum at turn 131141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8322057 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: winged pseudodragon (freq bonus 12) The monster species that spawned more often: specialized forage declaring (freq bonus 5) The monster species that spawned more often: dark draconian (freq bonus 3) The monster species that spawned more often: fractal eye (freq bonus 30) The monster species that spawned more often: bone warrior (freq bonus 40) The monster species that spawned more often: lava trove (freq bonus 9) The monster species that spawned more often: toiled postmillennial (freq bonus 4) The monster species that spawned more often: probe wort (freq bonus 6) The monster species that spawned more often: dragonite (freq bonus 9) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 36) The monster species that spawned more often: clock golem (freq bonus 6) The monster species that spawned more often: secluded force fungus (freq bonus 9) The monster species that spawned more often: yellow ogre (freq bonus 30) The monster species that spawned more often: green dragon worm (freq bonus 24) The monster species that spawned more often: gravity warp fungus (freq bonus 12) The monster species that spawned more often: Undead Kriminologist (freq bonus 24) The monster species that spawned more often: suxxor (freq bonus 18) The monster species that spawned more often: undead twelph (freq bonus 72) The monster species that spawned more often: bright light (freq bonus 10) The monster species that spawned more often: harracuda (freq bonus 15) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: gang guy The monster species that never randomly spawned: fucking traitorism redactor The monster species that never randomly spawned: slinger The monster species that never randomly spawned: evanescence miscasting rationalize dismaler The monster species that never randomly spawned: werekillerbee The monster species that never randomly spawned: prince of change The monster species that never randomly spawned: Sueschen's combat boot The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: forcefully indited The monster species that never randomly spawned: drain wing The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 65) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 14) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: pit (freq bonus 6) Trap randomization happened for 1 in 692 traps Next attribute increase check would have come at turn 2354 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (DIE BEFORE YOUVE MOVED) scroll of healing (GENTLE PEEPTOE HIGH HEELS) scroll of mana (PALIM PALIM) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (ASCHELIDONETH BATHARIBATH) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (NOTHINGOFFPULL) * scroll of greater mana restoration (SUECHOL OGI ABS OLUTEN ULPEN) Spellbooks spellbook of healing (fuzzy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.