Winter, lawful male angelic Chevalier --------------- +...$.........| |.............. |D............| |@............| --------- ----- [Winter the Basher] St12 Dx12 Co15 In6 Wi19 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt78/1510 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. scroll of repair item - This is a scroll. Color: cyan. Material: paper. Appearance: STAT STUNT IS MORE IMPORTANT. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. If you read this scroll, you may pick an item that will be repaired. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: technicality You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 84 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 52% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 89% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 1925) The following skill became untrainable after a while: paddle (turn 55631) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 36440) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 72901 Monster spawn increase reached its maximum at turn 158003 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5116126 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: animated leather peep-toe (freq bonus 16) The monster species that spawned more often: whew portalled (freq bonus 18) The monster species that spawned more often: risky finned pushcart tsking (freq bonus 12) The monster species that spawned more often: darndest faked (freq bonus 18) The monster species that spawned more often: casting spider (freq bonus 36) The monster species that spawned more often: beaumont weensier (freq bonus 6) The monster species that spawned more often: night sparrow (freq bonus 21) The monster species that spawned more often: gnome lady (freq bonus 24) The monster species that spawned more often: slime stalk (freq bonus 16) The monster species that spawned more often: porter magnetic fungus (freq bonus 5) The monster species that spawned more often: aboveboard cultivatable abortive unfruitful (freq bonus 18) The monster species that spawned more often: amnesia mold (freq bonus 6) The monster species that spawned more often: hungry warp fungus (freq bonus 9) The monster species that spawned more often: prickly urchin (freq bonus 18) The monster species that spawned more often: returned mage (freq bonus 16) The monster species that spawned more often: snakeman chieftain (freq bonus 6) The monster species that spawned more often: replanned calmed protozoon (freq bonus 15) The monster species that spawned more often: weretiger (freq bonus 18) The monster species that spawned more often: frozen tiger cub (freq bonus 8) The monster species that spawned more often: gaffing argumentive (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 8) The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: thick van The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: dermic shiksa The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: siena mushroom The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: monochrome giant The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 20) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 67) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 60) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 67) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 85) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 2) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 19) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Trap randomization happened for 1 in 321 traps Trap difficulty was increased by 71 Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of repair item (STAT STUNT IS MORE IMPORTANT) scroll of healing (SMIRITELNAYA RUBASHKA) scroll of mana (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of phase door (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (ATTACK BY POLYGONAL) * scroll of extra healing (FRAUSCH) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) Spellbooks spellbook of healing (middle-handed) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.