Winter, lawful male angelic Chevalier ######### #######,,,,,,,,,,# ##,,,,,,,# -----######,,,,,),#-------)# ------------,,#####,# #### |...|,,,,,,,#######|.....|,# |..(.^.....|,,# #,####,,,#####|.`.|,#############|.....|,# ---------- |.*.........`,# #,,,,,,,,,,,},-...|,,,,,,,,,,,,,,......|,###|._......| |.........^|,,# #,####,,`#####|...|,#############-------,,,,.....<...| -.--+-.-.-|-,,# #,,`,,,,,,####|...|,########### #####|........| #,,,,#,#,,,,,,# #,,,,,,,,,,,,,-----,,,,,,,,,,,# ---------- ###,,#,,^,,##,#####,,,,,,,#,,,,(,,,,),###----.-,############### #,,,,##,,,,,,,,,,,,,,################ |....|,,,,,,,,,,,,,,,# #,,,,),,,,,,,,,,,,##,,,,,,,,# |.(.{|#########---|-,############## ####,,,,,,,,,,,,,,########-|---- |.D..| |{..|,,,,,,,,,,,,,,# #,###########-.--- --....-- ------ |...|########-----.-- ------.--- |...| |......| |...| |......| |........| |...| |......| ----- |.----.| |........| |...| |......| |.| |.| |........| |.*.| --....-- |.| |.| |........| ----- ------ |.----.| ---------- |......| -------- [Winter the Undefiler] St10 Dx6 Co10 In6 Wi11 Ch5 CheAngMalLaw S885 Dlvl:1 $25 HP80(80) Pw56(56) AC7 MC0 Mov12 Xp5/210 Wt142/3360 T2590 Latest messages There is a wall in the way! What do you want to read? [ghk-mo-q or ?*] As you read the scroll, it disappears. Your body is transported to another location! There is a wall in the way! (2x) You kill the faerie light! The green killer tomato bites you! [-1 -> 79] # You just miss the green killer tomato. (3x) The green killer tomato bites you! [-4 -> 75] You hit the green killer tomato! You claw the green killer tomato. You curse at the green killer tomato. You kill the green killer tomato! You see here an uncursed green killer tomato corpse {200}. Odahviing eats an uncursed green killer tomato corpse {200}. There is a wall in the way! Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} r - an uncursed +0 axe {24} s - 12 uncursed +0 darts (in quiver) {0} w - an uncursed +0 zoom shot crossbow {20} Armor b - a blessed greased +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} x - the blessed +10 leather armor named Cosomoco Pelecco {60} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of destroy armor {0} k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} o - an uncursed scroll of standard id {0} p - an uncursed scroll of cure {0} q - a blessed scroll of healing {0} Spellbooks g - a blessed spellbook of healing (0:4) {0} Potions d - 2 potions of holy water {0} t - an uncursed potion of gain energy {0} Wands v - an uncursed wand of mana (0:17) {0} Tools j - an uncursed magic marker (1:75) {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: invisibility You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 461 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 78% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 77% Armor drop chance was reduced to 89% Tool drop chance was reduced to 92% Food drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: shield (turn 46) The following skill became untrainable if you tried to train it too early: hammer (turn 639) The following skill became untrainable after a while: implants (turn 12323) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 26478) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34937 Monster spawn increase reached its maximum at turn 62302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 288512 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: quakily buttoning (freq bonus 12) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 24) The monster species that spawned more often: ae (freq bonus 6) The monster species that spawned more often: RNGed Kop (freq bonus 90) The monster species that spawned more often: zeroing parleyer (freq bonus 6) The monster species that spawned more often: old granny (freq bonus 6) The monster species that spawned more often: coffin nail (freq bonus 8) The monster species that spawned more often: pain mister (freq bonus 14) The monster species that spawned more often: vulnerator gnome (freq bonus 4) The monster species that spawned more often: wendina (freq bonus 12) The monster species that spawned more often: murk dweller (freq bonus 8) The monster species that spawned more often: nastycurse vortex (freq bonus 30) The monster species that spawned more often: sportsman grimy (freq bonus 5) The monster species that spawned more often: rictim terrorizer (freq bonus 18) The monster species that spawned more often: goblin dart-thrower (freq bonus 12) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 24) The monster species that spawned more often: beige mushroom (freq bonus 15) The monster species that spawned more often: spectre fiend (freq bonus 12) The monster species that spawned more often: paladin (freq bonus 4) The monster species that spawned more often: enshrining transition (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: epistle axel The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: betokened deprecate The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: I.!v$q/S!<| The monster species that never randomly spawned: elder earth elemental The monster species that never randomly spawned: great aether wyrm The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: scummy checksum cinque nazareth imprint The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 14) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 20) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 2) Trap randomization happened for 1 in 325 traps Next attribute increase check would have come at turn 2863 Strength training was 12 Dexterity training was 14 Wisdom training was 4 Constitution training was 50 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had infravision You had 1423 points of nutrition remaining You could fly You were riding Odahviing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 155% Techniques known in the end Name Level Status turn undead 5XR Prepared(0) blessing 5X Prepared(0) healing hands 5X Prepared(0) spirituality check 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Not Ready(5681) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of destroy armor (TIGHT SPANDEX SHIRT) scroll of healing (FLOAT BY SHOCK MAGNET 5) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (THEN CALL IT POPO MAIL) scroll of standard id (YOU DO NOT GO PAST AT ME) scroll of cure (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) * scroll of extra healing (DESUM TETRAL) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) scroll of create monster (THIS ISNT DISNEYLAND) Spellbooks spellbook of healing (crimson) Potions * potion of water (clear) potion of paralysis (topaz) potion of gain energy (cyan) Wands wand of mana (cedar) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 25 times You killed 29 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (26 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (43 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (59 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (45 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Basic] (max Expert) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...