Winter, lawful male angelic Chevalier ------- |.....| |:..... |..D..| |.@...| ------- [Winter the Basher] St10 Dx9 Co11 In8 Wi13 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC6 MC0 Mov12 Xp1/0 Wt38/1230 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 13 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 79% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: shield (turn 400) The following skill became untrainable after a while: dagger (turn 30741) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 47017) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42688 Monster spawn increase reached its maximum at turn 112336 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1639792 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: electro ball (freq bonus 6) The monster species that spawned more often: wringer impregnated (freq bonus 10) The monster species that spawned more often: special Aleax (freq bonus 10) The monster species that spawned more often: absolutely specified (freq bonus 39) The monster species that spawned more often: real nether lich (freq bonus 16) The monster species that spawned more often: solid mushroom (freq bonus 12) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 28) The monster species that spawned more often: stun trove (freq bonus 10) The monster species that spawned more often: sickness slime (freq bonus 18) The monster species that spawned more often: ultra wight (freq bonus 30) The monster species that spawned more often: outofplace hezrou (freq bonus 8) The monster species that spawned more often: special Aleax (freq bonus 15) The monster species that spawned more often: driver (freq bonus 18) The monster species that spawned more often: sylph elemental (freq bonus 12) The monster species that spawned more often: elven turret (freq bonus 18) The monster species that spawned more often: hostile POW (freq bonus 12) The monster species that spawned more often: theme lion (freq bonus 12) The monster species that spawned more often: spark beast (freq bonus 72) The monster species that spawned more often: pale patch (freq bonus 6) The monster species that spawned more often: foggy ogre (freq bonus 40) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: redelivered houseworker The monster species that never randomly spawned: essential professed The monster species that never randomly spawned: areolar crippling eclat turret nauseam The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: double-hand lich The monster species that never randomly spawned: groggy guy The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: +1 jd wall The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 17) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 15) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 8) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 26) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 21) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 5) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 8) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 45) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 47 traps Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of gold detection (NADSIL SEETRURA) scroll of healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of mana (RASH EM EXTENDED DISCOMFORT) scroll of phase door (SPARKLING EDWARD CULLEN) scroll of standard id (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of cure (QUICKER USED THE STUNT OF ELF) * scroll of extra healing (MUQIN BENDAN XI WO DE JIBA) * scroll of greater mana restoration (MY SPUTA WILL FLOW DOWN) Spellbooks spellbook of healing (bursting) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.