Winter, lawful male angelic Chevalier ------- ...D..| |.@$..| |...... ------- [Winter the Basher] St10 Dx6 Co11 In6 Wi13 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC7 MC0 Mov12 Xp1/0 Wt38/1210 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 35% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 72% Tool drop chance was reduced to 64% Food drop chance was reduced to 90% Monster death drops spawned with only 89% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 24) The following skill became untrainable if you tried to train it too early: sexy flats (turn 23) The following skill became untrainable after a while: chaos spells (turn 18881) The following skill couldn't be trained before a certain turn number is reached: trident (turn 20327) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30357 Monster spawn increase reached its maximum at turn 111824 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 421929 The monster class that cannot be genocided was vampire The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: porter hungry stalk (freq bonus 6) The monster species that spawned more often: pious dad (freq bonus 5) The monster species that spawned more often: special force fungus (freq bonus 15) The monster species that spawned more often: moon rubber (freq bonus 9) The monster species that spawned more often: adventurer gnome (freq bonus 12) The monster species that spawned more often: stunning bee (freq bonus 36) The monster species that spawned more often: empty wall (freq bonus 5) The monster species that spawned more often: Mister Greenly (freq bonus 4) The monster species that spawned more often: stone-soldier (freq bonus 9) The monster species that spawned more often: smoky quartz unicorn (freq bonus 14) The monster species that spawned more often: large bat (freq bonus 24) The monster species that spawned more often: thrummiest overinterest (freq bonus 27) The monster species that spawned more often: make america great again elemental (freq bonus 18) The monster species that spawned more often: personal guard (freq bonus 12) The monster species that spawned more often: baby leprechaun (freq bonus 12) The monster species that spawned more often: contra dragon (freq bonus 4) The monster species that spawned more often: doctrine sanguine (freq bonus 12) The monster species that spawned more often: desert fungus (freq bonus 8) The monster species that spawned more often: amnesia force patch (freq bonus 12) The monster species that spawned more often: cloaked xorn (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 21) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster species that never randomly spawned: ruddle signatured The monster species that never randomly spawned: sexton The monster species that never randomly spawned: dark sailor The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: underpinned skilful The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: enfetter matzoth succinct submember The monster species that never randomly spawned: tyro soliloquizing The monster species that never randomly spawned: camine spider The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 256) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 4) Trap randomization happened for 1 in 613 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could not have safely prayed (933) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (IUSTIO QUE PIS) scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (I CAN HAZ HP PLZ) scroll of phase door (PALOMITA IS SPANISH FOR PARROT) scroll of standard id (WORLD FALL) scroll of cure (GENTLE PEEPTOE HIGH HEELS) * scroll of extra healing (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) * scroll of greater mana restoration (TRY HARD) Spellbooks spellbook of healing (magenta) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... You and Odahviing escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.