Winter, lawful male angelic Chevalier ------- ##################|)....|---------------------- . #}..........#.....)%%...|.......|.......|.....| ---.. #.###.#####.#.###.|.....-.---.|.| |.---.---.|.| |.<.- #.#...#.....#. #.|.....|)| .|.| |...|...,.|.| |.--| ###.#######.#####.|.....|-- |.| ---.|--.|.|.| |...| #...# #.......------- |.| |.|`|.|^|.| ---.|########.#.# #####.### |.-----.|.|.|.--| |.......#...#.# #...# |. |.......|.|.|...| ---####.#.#.# ##### |.-----------.|.---.| #...#.# |...........).|.....| #####.# |.-----.-----.|----.| #.# ----- |...|.|....*|.|...|.| #.## |.... |.|--.|.-----.|.|.|.|.| #... |.... |.|...|.....|.|..^|)|.| #.# |.....+@|.---.---.|.-----.|.| #.# |....faD|.|...|...|...|...|.| #.# |..fxx|.|.|.---.-----.-----.| #.# ------|*....|..^....|.......| --- ----------------------- [Winter the Undefiler] St18/01 Dx10 Co11 In10 Wi18 Ch3 CheAngMalLaw S913 Dlvl:2 $71 HP-3(65) Pw81(84) AC5 MC0 Mov12 Xp5/198 Wt74/1900 T1086 Conf Stun Latest messages The Ravenous Bugblatter Beast Of Traal misses. The Ravenous Bugblatter Beast Of Traal bites you! [-14 -> 36] The Ravenous Bugblatter Beast Of Traal bites you! [-2 -> 34] The Ravenous Bugblatter Beast Of Traal bites you! [-6 -> 28] The stalactite pierces you! [-3 -> 25] You try to cast a spell in confusion. You fail to cast the spell correctly. Your boxing gloves deflect the Ravenous Bugblatter Beast Of Traal's attack. The algolian suntiger stares piercingly at you! The Ravenous Bugblatter Beast Of Traal bites you! [-9 -> 17] The Ravenous Bugblatter Beast Of Traal bites you! [-10 -> 7] Warning: HP low! The stalactite pierces you! You die... Your inventory Amulets t - a sticky cursed amulet of strangulation {0} Weapons a - a blessed +0 trident {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 enchanted (of polymorph control) small shield (being worn) {12} v - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - a blessed sprig of wolfsbane {0} j - a blessed clove of garlic {0} Scrolls i - a blessed finalized scroll of taming {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:1) {0} Potions d - a finalized potion of holy water {0} e - a potion of holy water {0} Tools f - an uncursed +0 pick-axe (weapon in hand) {32} k - an uncursed magic marker (1:8) {0} u - a * blessed mirror {0} w - a cursed tin whistle {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: hallu party You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 94% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 89% Tool drop chance was reduced to 78% Food drop chance was reduced to 99% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: spear (turn 13) The following skill became untrainable if you tried to train it too early: occult spells (turn 276) The following skill became untrainable after a while: searching (turn 51178) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 20079) Sticky curses were more common by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49662 Monster spawn increase reached its maximum at turn 105068 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 314496 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: floating merman (freq bonus 12) The monster species that spawned more often: grenade launcher (freq bonus 18) The monster species that spawned more often: headless brute (freq bonus 15) The monster species that spawned more often: practice provost (freq bonus 10) The monster species that spawned more often: giant red frog (freq bonus 9) The monster species that spawned more often: sensei newt (freq bonus 12) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 3) The monster species that spawned more often: crystal spore (freq bonus 4) The monster species that spawned more often: hitec force fungus (freq bonus 40) The monster species that spawned more often: unmeant storekeeper (freq bonus 5) The monster species that spawned more often: applying dallying winnow tything (freq bonus 16) The monster species that spawned more often: corresponding monogamously (freq bonus 10) The monster species that spawned more often: fomorian giant (freq bonus 10) The monster species that spawned more often: compounder bombastically (freq bonus 16) The monster species that spawned more often: timber golem (freq bonus 24) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 36) The monster species that spawned more often: envious erinys (freq bonus 24) The monster species that spawned more often: Sophie (freq bonus 36) The monster species that spawned more often: emperor lich (freq bonus 20) The monster species that spawned more often: golden one (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster species that never randomly spawned: amazonas crocodile The monster species that never randomly spawned: help vampire The monster species that never randomly spawned: ancient red dragon The monster species that never randomly spawned: sanity mummy The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: black death The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: overdrawing plebeian The monster species that never randomly spawned: crystal drake The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 37) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4) Trap randomization happened for 1 in 280 traps Next attribute increase check would have come at turn 1363 Strength training was 0 Dexterity training was 3 Wisdom training was -2 Constitution training was 50 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were stunned (13) You were confused (22) You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You saw invisible You had infravision You had 859 points of nutrition remaining You could fly You had polymorph control You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 150% Techniques known in the end Name Level Status turn undead 5XR LIMIT(0) blessing 5X LIMIT(0) healing hands 5X LIMIT(0) spirituality check 5X LIMIT(4624) dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet of strangulation (worthless) Armor robe (gray robe) leather gloves (boxing gloves) Scrolls scroll of taming (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of healing (CHE NON SONO IO) scroll of mana (CLOAK OF NOOB RESISTANCE) scroll of phase door (FORMAT C) scroll of standard id (HELLO WORLD IM AWESOME) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (SHELL PROTECT KEY) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) scroll called Enchant Armor (XYZZY) scroll of identify (IBFALABLO) scroll called Restore MP (KAME HAME HA) Spellbooks spellbook of healing (spacious) Potions * potion of water (clear) potion called Blood (That was Vile) (blood-red) Tools leather saddle (saddle) mirror (looking glass) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 10 times You killed 10 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (29 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (53 of 160) petkeeping [Basic] (max Expert) (48 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (37 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (24 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (29 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (21 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...