Winter, lawful male angelic Chevalier ---+-- |....+ ---....| |......| .......| |...D..| |..@...| --.----- , [Winter the Basher] St12 Dx7 Co10 In8 Wi8 Ch6 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC7 MC0 Mov12 Xp1/0 Wt38/1280 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 24% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 85% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: shuriken (turn 31) The following skill became untrainable if you tried to train it too early: polymorphing (turn 51) The following skill became untrainable after a while: healing spells (turn 56905) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 24259) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71624 Monster spawn increase reached its maximum at turn 354434 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 23953902 The monster class that cannot be genocided was elemental The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: lactoprotein ingrown acutely (freq bonus 14) The monster species that spawned more often: inertia force fungus (freq bonus 12) The monster species that spawned more often: party stalk (freq bonus 36) The monster species that spawned more often: blue jelly (freq bonus 36) The monster species that spawned more often: metal panther (freq bonus 15) The monster species that spawned more often: ashamedly wittingly (freq bonus 28) The monster species that spawned more often: star ray (freq bonus 6) The monster species that spawned more often: wrong star (freq bonus 30) The monster species that spawned more often: infirm perfectly puppyish crediting pullback (freq bonus 20) The monster species that spawned more often: bright blue mushroom (freq bonus 12) The monster species that spawned more often: fleecing egoistically apex (freq bonus 18) The monster species that spawned more often: vicar (freq bonus 10) The monster species that spawned more often: denationalizing absurdly (freq bonus 40) The monster species that spawned more often: The Invisible Man (freq bonus 18) The monster species that spawned more often: mutant human (freq bonus 21) The monster species that spawned more often: dumb minotaur (freq bonus 60) The monster species that spawned more often: Johanetta (freq bonus 24) The monster species that spawned more often: miso slangier (freq bonus 15) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 27) The monster species that spawned more often: EQ Kchief (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 8) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: plasma colony The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: charcoal giant The monster species that never randomly spawned: sea dolphin The monster species that never randomly spawned: knuckle assiebassie The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: insetting oar The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: neg grue The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 20) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 89) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 27) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 8) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 13) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 15) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 5) Trap randomization happened for 1 in 134 traps Next attribute increase check would have come at turn 2257 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (1105) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of light (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (J00NETHACK) scroll of phase door (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of standard id (LUX IS BAD AT NH) scroll of cure (EUTOW) * scroll of extra healing (JUST FUCKING KILL ME NOW) * scroll of greater mana restoration (ANGULAR SIGN) Spellbooks spellbook of healing (torn) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.