Winter, lawful male angelic Chevalier ----- --- |.@.....| |.D...... |.......| |....$..+ |.......| --.------ [Winter the Basher] St13 Dx4 Co10 In5 Wi18 Ch3 CheAngMalLaw S1 Dlvl:1 $1 HP24(24) Pw22(22) AC8 MC0 Mov12 Xp1/0 Wt38/1300 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - 4 uncursed scrolls of healing {0} k - an uncursed very rotted scroll of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:2) {0} Potions d - a potion of holy water {0} e - a finalized potion of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: regeneration You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 91% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 84% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 95% Armor drop chance was reduced to 88% Tool drop chance was reduced to 81% Food drop chance was reduced to 99% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: protection spells (turn 59) The following skill became untrainable if you tried to train it too early: techniques (turn 120) The following skill became untrainable after a while: form IV (Ataru) (turn 23015) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 59997) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23564 Monster spawn increase reached its maximum at turn 141601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3319794 The monster class that cannot be genocided was ghost The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: trousershitter man (freq bonus 36) The monster species that spawned more often: cheater wolf (freq bonus 90) The monster species that spawned more often: master blue dragon (freq bonus 18) The monster species that spawned more often: nightblade (freq bonus 8) The monster species that spawned more often: danger snake (freq bonus 9) The monster species that spawned more often: mind flayer mummy (freq bonus 8) The monster species that spawned more often: silver draconian (freq bonus 9) The monster species that spawned more often: farimage kamerel (freq bonus 8) The monster species that spawned more often: moldy warp fungus (freq bonus 7) The monster species that spawned more often: hydra (freq bonus 4) The monster species that spawned more often: ratling zombie (freq bonus 15) The monster species that spawned more often: pure destruction (freq bonus 10) The monster species that spawned more often: throughout abjured (freq bonus 10) The monster species that spawned more often: brown fungus (freq bonus 6) The monster species that spawned more often: Kop Kchief (freq bonus 18) The monster species that spawned more often: cheese mushroom (freq bonus 6) The monster species that spawned more often: indifferent wraith (freq bonus 24) The monster species that spawned more often: ape gigans (freq bonus 16) The monster species that spawned more often: flying deep orc (freq bonus 8) The monster species that spawned more often: trachoma mismark (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 15) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: mould The monster species that never randomly spawned: ice spaceship The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: spawned establisher The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: ergot spuming volatile nilled The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: deep gnome thief The monster species that never randomly spawned: gun chick The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 21) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 52) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 95) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 13) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 5) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 53) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (PALOMITA IS SPANISH FOR PARROT) scroll of standard id (IDE BY 0) scroll of cure (FIQ X FIQ SELFSHIP) * scroll of extra healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of greater mana restoration (BAUACHYCH BAKAXICHYCH BAZABACHYCH) Spellbooks spellbook of healing (sparking) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.