Winter, lawful male angelic Chevalier --------- |.}.....+ |D@.....| |.......| |.......| |...}...| |.......| |.......| |...}...| |.......| |.......| |.......| --------- [Winter the Basher] St11 Dx14 Co12 In4 Wi14 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC3 MC0 Mov12 Xp1/0 Wt78/1290 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: teleport control You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 336 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 77% Tool drop chance was reduced to 78% Monster death drops spawned with only 91% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 780) The following skill became untrainable after a while: bare-handed combat (turn 12663) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 16942) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61648 Monster spawn increase reached its maximum at turn 106759 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 797448 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gnome (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: volt bomb (freq bonus 16) The monster species that spawned more often: Radio Keelhauler (freq bonus 36) The monster species that spawned more often: dream spore (freq bonus 8) The monster species that spawned more often: petty movanic deva (freq bonus 12) The monster species that spawned more often: translucent force patch (freq bonus 8) The monster species that spawned more often: noxious mold (freq bonus 20) The monster species that spawned more often: orc-captain (freq bonus 20) The monster species that spawned more often: black force patch (freq bonus 6) The monster species that spawned more often: assaulting burlap (freq bonus 12) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 16) The monster species that spawned more often: drone spore (freq bonus 2) The monster species that spawned more often: werehorse (freq bonus 4) The monster species that spawned more often: clefairy (freq bonus 12) The monster species that spawned more often: healing warp patch (freq bonus 12) The monster species that spawned more often: little leprechaun (freq bonus 6) The monster species that spawned more often: knapsack bull (freq bonus 12) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 6) The monster species that spawned more often: anthrazite unicorn (freq bonus 12) The monster species that spawned more often: red river hog (freq bonus 18) The monster species that spawned more often: bad bug (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 15) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster species that never randomly spawned: EQ Keelhauler The monster species that never randomly spawned: ivy lichen The monster species that never randomly spawned: evasive atomic soldier The monster species that never randomly spawned: rosebud communalize The monster species that never randomly spawned: petro giant The monster species that never randomly spawned: undead anachronounbinder The monster species that never randomly spawned: noyel horse The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: master magic dragon The monster species that never randomly spawned: party stalk The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 17) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 30) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 12) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 8) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 34) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 17) Trap randomization happened for 1 in 502 traps Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of healing (INTEGER DIVIDE BY ZERO) scroll of mana (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (FULL SMARTIE) * scroll of extra healing (HYPNOTIZED PLAGIARIST) * scroll of greater mana restoration (CORONATION CULMINATION) Spellbooks spellbook of healing (deep blue) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.