Winter, lawful male angelic Chevalier ------ |.... |....| |....| |.... |...D| |.(d@+ ------ [Winter the Basher] St8 Dx12 Co15 In4 Wi17 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt38/1290 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to ready? [- or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: glib combat You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 60% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 83% Armor drop chance was reduced to 95% Tool drop chance was reduced to 90% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 15) The following skill became untrainable if you tried to train it too early: attack spells (turn 450) The following skill became untrainable after a while: searching (turn 52418) The following skill couldn't be trained before a certain turn number is reached: searching (turn 60970) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59729 Monster spawn increase reached its maximum at turn 188279 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1097950 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: Samuel (freq bonus 14) The monster species that spawned more often: salamander shaman (freq bonus 16) The monster species that spawned more often: brown ooze (freq bonus 24) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 48) The monster species that spawned more often: sin image (freq bonus 18) The monster species that spawned more often: powered steam vortex (freq bonus 48) The monster species that spawned more often: scarlet fungus (freq bonus 54) The monster species that spawned more often: sonicbat (freq bonus 14) The monster species that spawned more often: volcanology venial (freq bonus 27) The monster species that spawned more often: unmasked God-Emperor (freq bonus 8) The monster species that spawned more often: psi laser (freq bonus 18) The monster species that spawned more often: mantelet jerkiest (freq bonus 7) The monster species that spawned more often: sensei newt (freq bonus 20) The monster species that spawned more often: beer drinker (freq bonus 48) The monster species that spawned more often: large beetle (freq bonus 27) The monster species that spawned more often: incarnating halve fulfillment (freq bonus 20) The monster species that spawned more often: cure slime (freq bonus 42) The monster species that spawned more often: skelettocrotta (freq bonus 20) The monster species that spawned more often: giant red frog (freq bonus 26) The monster species that spawned more often: bodybuilder lich (freq bonus 27) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 12) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster species that never randomly spawned: wisecracker shoplifting winslow The monster species that never randomly spawned: gastus sephirah The monster species that never randomly spawned: EQ Kleever The monster species that never randomly spawned: lucifer phenylketonuric The monster species that never randomly spawned: t-a-n-k The monster species that never randomly spawned: thermally accentuating The monster species that never randomly spawned: truancy confided The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: azure patch The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 33) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 19) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 34) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 77) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 35) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 12) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 15) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 11) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 15) Trap randomization happened for 1 in 758 traps Trap difficulty was increased by 19 Next attribute increase check would have come at turn 514 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of taming (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (WOPAK) scroll of phase door (PEWDYWYPIE) scroll of standard id (DLOEAU) scroll of cure (STAT CANT DEBASE BY EN) * scroll of extra healing (INNOCENCE PETRIFIED SKIN) * scroll of greater mana restoration (YOU HAVE DIED OF DYSENTERY) Spellbooks spellbook of healing (mysterious) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.