Winter, lawful male angelic Chevalier ---------- |.|.....>| ----------- +........| |.........+ |........| --.........|#----d----- |...........,,,,dd########### |..........|#####D,,,,,,,,,,`I |.........-- #d########### |.........| #d,,# ----------- ###,# #,### ----.- #,,,# ##|....| #### ##-|----- #,-....| ,,,,, |.....|####,|....| ####,,-+-+-------- |.....|,,,,#|....|##,,,,,|......<.... |.....-,####|.....,,,###,...........| |.....|## ------#### ##|.........)| ------- ------------ [Winter the Basher] St12 Dx11 Co9 In7 Wi16 Ch4 CheAngMalLaw S158 Dlvl:2 $46 HP-16(28) Pw20(20) AC5 MC0 Mov12 Xp1/8 Wt39/3220 T1007 Latest messages Odahviing misses the jackal. # You dismount Odahviing. You hear some noises. Odahviing eats a blessed jackal corpse {300}. # In what direction? [hykulnjb><] You mount Odahviing. The wolverine just misses Odahviing. The wolverine claws Odahviing. Your small shield blocks the pack fox's attack. The wolverine bites you! [-18 -> 10] The wolverine claws you! You hear the howling of the CwnAnnwn... [-8 -> 2] Warning: HP low! The pack fox misses. The wolverine bites you! You die... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 14 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 451 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 72% Tool drop chance was reduced to 92% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: implants (turn 44) The following skill became untrainable if you tried to train it too early: occult spells (turn 124) The following skill became untrainable after a while: implants (turn 24558) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 54838) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25161 Monster spawn increase reached its maximum at turn 176367 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3332904 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dragon (freq bonus 48) The monster species that spawned more often: fua elemental (freq bonus 150) The monster species that spawned more often: slave master (freq bonus 102) The monster species that spawned more often: blister warp fungus (freq bonus 102) The monster species that spawned more often: Seraph (freq bonus 153) The monster species that spawned more often: flayed skull (freq bonus 102) The monster species that spawned more often: farao mummy (freq bonus 98) The monster species that spawned more often: hermit crab (freq bonus 312) The monster species that spawned more often: dark ranger (freq bonus 208) The monster species that spawned more often: telepathic trove (freq bonus 104) The monster species that spawned more often: hand of the chaos (freq bonus 294) The monster species that spawned more often: Seraph of the Void (freq bonus 108) The monster species that spawned more often: lucifer phenylketonuric (freq bonus 147) The monster species that spawned more often: neekerbreeker (freq bonus 294) The monster species that spawned more often: yardie (freq bonus 100) The monster species that spawned more often: slow force fungus (freq bonus 196) The monster species that spawned more often: dancress (freq bonus 150) The monster species that spawned more often: hell hound pup (freq bonus 108) The monster species that spawned more often: reddish force patch (freq bonus 424) The monster species that spawned more often: Icy Kop (freq bonus 100) The monster species that spawned more often: defoliator recreation (freq bonus 588) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 24) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: War The monster species that never randomly spawned: stop uncommitted The monster species that never randomly spawned: Lot No. 249 The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: mister whoopee The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: Raini The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: arabesque naga hatchling The monster species that never randomly spawned: Ronja's block-heeled combat boot The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 205) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 39) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 5) Trap randomization happened for 1 in 355 traps Trap difficulty was increased by 71 Next attribute increase check would have come at turn 1764 Strength training was 3 Dexterity training was 2 Wisdom training was 2 Constitution training was 33 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (3) You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 713 points of nutrition remaining You could fly You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) blessing 1X LIMIT(0) healing hands 1X LIMIT(0) spirituality check 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (I WANT TO SEE URANUS TOO) scroll of healing (LV FTS) scroll of mana (HLY HLS) scroll of phase door (TEEEE TSUUUU OOOOO) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (VITERBI TRELLIS) * scroll of extra healing (ATTACC PROTECC WHACC SUCC) * scroll of greater mana restoration (PASH EM EXTENDED BRITISH MAKE OUT) scroll of enthronization (VUS AS CORIUMA) scroll of sinking (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Spellbooks spellbook of healing (hallucinating) Potions * potion of water (clear) potion of invisibility (squirting) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (23 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (29 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (28 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (22 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...