Winter, lawful male angelic Chevalier ---------------- ---- |..............# .... ..........@.............| | # #.D..............| -------------- --- [Winter the Basher] St16 Dx13 Co13 In9 Wi16 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC4 MC0 Mov12 Xp1/0 Wt38/1640 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: flying You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 79% Implant drop chance was reduced to 84% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 89% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: high heels (turn 8) The following skill became untrainable if you tried to train it too early: protection spells (turn 15) The following skill became untrainable after a while: club (turn 45794) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 53900) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47088 Monster spawn increase reached its maximum at turn 106523 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13345540 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: jiangshi (freq bonus 4) The monster species that spawned more often: nut croupy omittance belgium (freq bonus 6) The monster species that spawned more often: surprisingly illimitable (freq bonus 18) The monster species that spawned more often: leader badger (freq bonus 6) The monster species that spawned more often: source of wrath (freq bonus 14) The monster species that spawned more often: petty komodo dragon (freq bonus 36) The monster species that spawned more often: ocean naga hatchling (freq bonus 18) The monster species that spawned more often: yellow pseudodragon (freq bonus 4) The monster species that spawned more often: stenography starboard revealed steadier gumshoe (freq bonus 30) The monster species that spawned more often: scythe uppermost late (freq bonus 7) The monster species that spawned more often: sacramento slobbish (freq bonus 24) The monster species that spawned more often: ancient minotaur (freq bonus 18) The monster species that spawned more often: influence chemist (freq bonus 30) The monster species that spawned more often: very old orange dragon (freq bonus 8) The monster species that spawned more often: mininaga (freq bonus 60) The monster species that spawned more often: The Alignment Thing (freq bonus 16) The monster species that spawned more often: nautilus engineer (freq bonus 3) The monster species that spawned more often: Officer Katharina (freq bonus 12) The monster species that spawned more often: lurker alurm (freq bonus 28) The monster species that spawned more often: weregrue (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: +3 gmm barrier The monster species that never randomly spawned: solohan The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: redepositing canister The monster species that never randomly spawned: protest areolae The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: sabeen The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: propulsive unexciting The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 24) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 12) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 60) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 4) Trap randomization happened for 1 in 765 traps Next attribute increase check would have come at turn 502 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (LESBIANISM FOR EVERYONE) scroll of healing (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (ALERT CREEPS HOT ASS) * scroll of extra healing (THAT DEV AND HIS WEIRD CAT FETISH) * scroll of greater mana restoration (MAYBE GIVE FELLOW THE PROP) Spellbooks spellbook of healing (antique) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.