Winter, lawful male angelic Chevalier ----------- |.........|## |<.........,# |.....{...|,## ---|-----.-,,## ##,,# ##,# #,### #,,,# ###,# #,## ------.------ #,,##|........D._| ##,,,-...........| ####|...........| |...........| ------------- [Winter the Basher] St14 Dx10 Co13 In7 Wi11 Ch5 CheAngMalLaw S5 Dlvl:1 $5 HP24(24) Pw21(21) AC6 MC0 Mov12 Xp1/0 Wt38/3520 T60 Latest messages leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded. Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) What do you want to use or apply? [i or ?*] In what direction? [hykulnjb><] Odahviing resists! What do you want to use or apply? [i or ?*] In what direction? [hykulnjb><] You put the saddle on Odahviing. # In what direction? [hykulnjb><] You mount Odahviing. There is a wall in the way! (11x) 5 gold pieces. You hear muffled hissing. Pick an object. _ an iron chain or an altar (neutral altar) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: improved vision You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 43 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: scimitar (turn 18) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1280) The following skill became untrainable after a while: martial arts (turn 24862) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 30740) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47069 Monster spawn increase reached its maximum at turn 192831 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 388136 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: swamp lizard (freq bonus 18) The monster species that spawned more often: fanatician (freq bonus 16) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 12) The monster species that spawned more often: space pirate (freq bonus 15) The monster species that spawned more often: verbosity pavan (freq bonus 12) The monster species that spawned more often: sloppy patch (freq bonus 8) The monster species that spawned more often: volt force patch (freq bonus 15) The monster species that spawned more often: dark wraith (freq bonus 4) The monster species that spawned more often: countersink countervailed (freq bonus 8) The monster species that spawned more often: tannic coping debt (freq bonus 9) The monster species that spawned more often: precleaning willfully (freq bonus 18) The monster species that spawned more often: sexy sports lady (freq bonus 24) The monster species that spawned more often: inhuman laureating (freq bonus 10) The monster species that spawned more often: The Terrible Old Man (freq bonus 7) The monster species that spawned more often: ravenous cube (freq bonus 20) The monster species that spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 21) The monster species that spawned more often: asphynx (freq bonus 32) The monster species that spawned more often: severe error (freq bonus 3) The monster species that spawned more often: interval unriper duplication (freq bonus 5) The monster species that spawned more often: anti mummy (freq bonus 14) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster species that never randomly spawned: handcar contributed The monster species that never randomly spawned: Corina's stiletto boot The monster species that never randomly spawned: atrociously symptomatically judicialized anodizing sultanic barrio The monster species that never randomly spawned: snarlier eructing reecho flump stepping The monster species that never randomly spawned: ermine The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: deadly gazer The monster species that never randomly spawned: uncorking contradictive The monster species that never randomly spawned: spellzap turret The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 34) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 25) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 8) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 7) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 51) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 16) Trap randomization happened for 1 in 324 traps Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1441 points of nutrition remaining You aggravated monsters You were riding Odahviing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (394) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of gold detection (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of mana (THIS ISNT DISNEYLAND) scroll of phase door (CONFIG SYS) scroll of standard id (VENZAR BORGAVVE) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (ANDOVA BEGARIN) * scroll of greater mana restoration (THE MIDDLE FINGER OF ELBERETH) Spellbooks spellbook of healing (calligraphed) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (21 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.