Winter, lawful male angelic Chevalier ----------- ###### -- |.........| ,,@f,#-- .--- |.........|###------------###,@........| |.........-,,#|..........|#,,,#......... |.........|#,#|....<......,##,# .......| |.........|#,,...........|###,# -....--- ---------.-###------------ #,# ---- ###,# ### #,,,# #,### ### [Winter the Basher] St9 Dx9 Co15 In7 Wi17 Ch4 CheAngMalLaw S15 Dlvl:1 $7 HP-1(24) Pw21(21) AC7 MC0 Mov12 Xp1/2 Wt22/1370 T140 Latest messages The night cat claws you! [-1 -> 9] The night cat misses. You miss the night cat. You miss the night cat by a wide margin. You miss the night cat by a league. The night cat claws you! [-2 -> 7] The night cat claws you! [-3 -> 4] Warning: HP low! The night cat bites you! [-1 -> 3] Warning: HP low! The night cat claws you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The night cat claws you! You die... Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 269 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 42% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 92% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable after a while: techniques (turn 52619) The following skill couldn't be trained before a certain turn number is reached: searching (turn 29695) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40969 Monster spawn increase reached its maximum at turn 179005 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3010816 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: attainting handicapper (freq bonus 8) The monster species that spawned more often: K2 nightmare (freq bonus 20) The monster species that spawned more often: broiler (freq bonus 8) The monster species that spawned more often: nondescript patch (freq bonus 36) The monster species that spawned more often: dusking murdered loft dhow cambridge marrier (freq bonus 30) The monster species that spawned more often: chartering unprotestingly jemmied (freq bonus 6) The monster species that spawned more often: prick colony (freq bonus 8) The monster species that spawned more often: math teacher asshole (freq bonus 5) The monster species that spawned more often: unrecognizable marilith (freq bonus 72) The monster species that spawned more often: misleading administrating (freq bonus 10) The monster species that spawned more often: tiny pseudodragon (freq bonus 10) The monster species that spawned more often: finger mage (freq bonus 30) The monster species that spawned more often: hypertype (freq bonus 36) The monster species that spawned more often: wild horse (freq bonus 30) The monster species that spawned more often: visible stalker (freq bonus 8) The monster species that spawned more often: chaos plague bearer (freq bonus 14) The monster species that spawned more often: kamadan (freq bonus 18) The monster species that spawned more often: epiphany liquefier (freq bonus 18) The monster species that spawned more often: wood bear cub (freq bonus 10) The monster species that spawned more often: menace weariful (freq bonus 10) The monster trait that was more common: monsters that count as vampire (freq bonus 5) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 5) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: cure slangy The monster species that never randomly spawned: scholarship waddly uncapitalized The monster species that never randomly spawned: wimble purposeful The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: attributable countersignature fragrantly The monster species that never randomly spawned: meme spore The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: space wasp The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 44) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 15) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 40) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Trap randomization happened for 1 in 595 traps Next attribute increase check would have come at turn 1021 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You saw invisible You had infravision You had 1353 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (7) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) blessing 1X LIMIT(0) healing hands 1X LIMIT(0) spirituality check 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (red robe) Scrolls scroll of ice (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (VIA FERO DEO) scroll of phase door (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of standard id (SIE NICHT ANGESCHNALLT SIND) scroll of cure (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of extra healing (JUBILEX IS MY BEST FRIEND) * scroll of greater mana restoration (GO TEAM NASTYTRAP) Spellbooks spellbook of healing (clueless) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (22 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...