Winter, lawful male angelic Chevalier ----- |}<.- |.D}| |}.}| |}@.| ..F.| ---.- [Winter the Basher] St12 Dx9 Co11 In4 Wi5 Ch4 CheAngMalLaw S9 Dlvl:1 $9 HP24(24) Pw22(22) AC4 MC0 Mov12 Xp1/0 Wt38/1290 T9 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 9 gold pieces. The moon is waxing tonight. scroll of flood - This is a scroll. Color: orange. Material: paper. Appearance: DEUTSCHLAND SUCHT DEN SUPERBUESCHEL. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A dangerous scroll that creates water, possibly drowning you. What do you want to read? [ghj-n or ?*] As you read the scroll, it disappears. A flood surges through the area! What do you want to read? [gj-n or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 156 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 94% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 97% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: spirituality (turn 17) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: morning star (turn 532) The following skill became untrainable after a while: crossbow (turn 34529) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33474) Sticky curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36009 Monster spawn increase reached its maximum at turn 146242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1015496 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ogre (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: Elif (freq bonus 18) The monster species that spawned more often: submachine nymph (freq bonus 60) The monster species that spawned more often: differently serbian (freq bonus 20) The monster species that spawned more often: heaven crasher (freq bonus 6) The monster species that spawned more often: equipment pandemonium (freq bonus 42) The monster species that spawned more often: denationalizing absurdly (freq bonus 9) The monster species that spawned more often: caterwaul (freq bonus 18) The monster species that spawned more often: lava lich (freq bonus 20) The monster species that spawned more often: real gravity hound (freq bonus 6) The monster species that spawned more often: besting collate (freq bonus 30) The monster species that spawned more often: lucky transfixt (freq bonus 5) The monster species that spawned more often: unhealthy mushroom (freq bonus 64) The monster species that spawned more often: nidogoddess (freq bonus 15) The monster species that spawned more often: homering chambray fatalism cornu (freq bonus 20) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 14) The monster species that spawned more often: long worm or wumpus (freq bonus 18) The monster species that spawned more often: knighting mine engender (freq bonus 48) The monster species that spawned more often: slinging opal gems (freq bonus 36) The monster species that spawned more often: cadged deceitfully dingey evacuee (freq bonus 10) The monster species that spawned more often: Lisa (freq bonus 32) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 6) The monster species that never randomly spawned: vipertex The monster species that never randomly spawned: dust vortex The monster species that never randomly spawned: gemini beast The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: isterre The monster species that never randomly spawned: lasso smattering yogin The monster species that never randomly spawned: Ultrarchon The monster species that never randomly spawned: integral fungus The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: guardrail permeate The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 204) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 8) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1492 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of flood (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of mana (MASS ABORTION CAMP) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (CHOP CHOP MASTA ONION) scroll of cure (CUTE DRAG BODY REDUCIVES TO RISE SPEE) * scroll of extra healing (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) * scroll of greater mana restoration (SLARSHING SHARP A LEAVE AT KEY) Spellbooks spellbook of healing (yellow) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.