Winter, lawful male angelic Chevalier -# - ------.--- |....$Dr...| .....@...... |..........| ------------ [Winter the Basher] St12 Dx7 Co7 In8 Wi18 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC5 MC0 Mov12 Xp1/0 Wt38/1130 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: quad attacks You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 88% Ring drop chance was reduced to 82% Wand drop chance was reduced to 83% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 97% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 340) The following skill became untrainable after a while: dart (turn 59749) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 63406) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86869 Monster spawn increase reached its maximum at turn 172253 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 757515 The monster class that cannot be genocided was piercer The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: jaguar man (freq bonus 36) The monster species that spawned more often: young unicorn (freq bonus 18) The monster species that spawned more often: multicolor grue (freq bonus 5) The monster species that spawned more often: bright white warp patch (freq bonus 42) The monster species that spawned more often: school eel (freq bonus 8) The monster species that spawned more often: toxic colony (freq bonus 16) The monster species that spawned more often: gray ooze (freq bonus 28) The monster species that spawned more often: fake mold (freq bonus 8) The monster species that spawned more often: veela (freq bonus 20) The monster species that spawned more often: outhitting gastroscope (freq bonus 12) The monster species that spawned more often: clicking growth (freq bonus 14) The monster species that spawned more often: sixteen-headed hydra (freq bonus 10) The monster species that spawned more often: giant implant trove (freq bonus 36) The monster species that spawned more often: festooning integrated (freq bonus 5) The monster species that spawned more often: master red dragon (freq bonus 5) The monster species that spawned more often: drone growth (freq bonus 4) The monster species that spawned more often: slime ghost (freq bonus 36) The monster species that spawned more often: teal force fungus (freq bonus 20) The monster species that spawned more often: overbear television (freq bonus 10) The monster species that spawned more often: fancy mushroom (freq bonus 15) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster species that never randomly spawned: little magpie The monster species that never randomly spawned: brown boomer The monster species that never randomly spawned: defication fish The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: beaming ufo part The monster species that never randomly spawned: wood wife The monster species that never randomly spawned: spider The monster species that never randomly spawned: armored cow The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 40) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Trap randomization happened for 1 in 819 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having quad attacks (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (633) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of remove curse (XYZZY) scroll of healing (LETS KEEP THIS TO WASHSELVES) scroll of mana (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of phase door (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of standard id (OMIAZBOYISU531) scroll of cure (SPIRITUAL PROMOTION) * scroll of extra healing (GENIE STUNT IS MORE POWER) * scroll of greater mana restoration (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) Spellbooks spellbook of healing (psionic) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... 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