Winter, lawful male angelic Chevalier -.---- |$.D.| -..@.- |....... |......| --....-- |....| ------ [Winter the Basher] St15 Dx6 Co11 In8 Wi18 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt38/1480 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: magic resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 44% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 68% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 65% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 10) The following skill became untrainable if you tried to train it too early: lance (turn 96) The following skill became untrainable after a while: high heels (turn 56372) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 28107) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60978 Monster spawn increase reached its maximum at turn 218748 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1917461 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: green (freq bonus 30) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 21) The monster species that spawned more often: non-mad ray (freq bonus 18) The monster species that spawned more often: meany puncheon swing reintrenchment countenance algid (freq bonus 6) The monster species that spawned more often: low speeze (freq bonus 18) The monster species that spawned more often: chuckling ray (freq bonus 12) The monster species that spawned more often: workday terrarium ablest (freq bonus 20) The monster species that spawned more often: nondescript spore (freq bonus 14) The monster species that spawned more often: ancient orange dragon (freq bonus 32) The monster species that spawned more often: mimic nymph (freq bonus 24) The monster species that spawned more often: overeat margarine (freq bonus 24) The monster species that spawned more often: improver creeper (freq bonus 12) The monster species that spawned more often: octarine spore (freq bonus 12) The monster species that spawned more often: high colony (freq bonus 24) The monster species that spawned more often: aquatic dragonfly (freq bonus 16) The monster species that spawned more often: tapicoa pudding (freq bonus 24) The monster species that spawned more often: blood bug (freq bonus 16) The monster species that spawned more often: adventurer naga (freq bonus 6) The monster species that spawned more often: joy spike mage (freq bonus 12) The monster species that spawned more often: exeggcute (freq bonus 8) The monster species that spawned more often: darking supersede tweezing mispronounce (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 14) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster species that never randomly spawned: mana stalk The monster species that never randomly spawned: Isabel The monster species that never randomly spawned: Pseudo-Gollum The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: netherworld troll The monster species that never randomly spawned: warthog The monster species that never randomly spawned: inviso trove The monster species that never randomly spawned: conscious spore The monster species that never randomly spawned: begrudge prophet The monster species that never randomly spawned: dream monster The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 61) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 14) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 16) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 40) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 13) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 16) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 3) Trap randomization happened for 1 in 546 traps Next attribute increase check would have come at turn 1040 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (437) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of teleportation (BUY C1AL1S CHEAP HERE) scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (THIS SLING IS RETARDED) scroll of standard id (SPLASH EM EXTENDED POOL PARTY) scroll of cure (MUUTATATOTOTS) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (MKMNFST) Spellbooks spellbook of healing (deep blue) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... 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