Winter, lawful male angelic Chevalier ------- |..... |...D.| |....@| |.....| |....| ------- [Winter the Basher] St14 Dx12 Co9 In6 Wi15 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC3 MC0 Mov12 Xp1/0 Wt38/1310 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 70 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 72% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: firearms (turn 19) The following skill became untrainable if you tried to train it too early: long sword (turn 117) The following skill became untrainable after a while: chaos spells (turn 26032) The following skill couldn't be trained before a certain turn number is reached: trident (turn 43927) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36633 Monster spawn increase reached its maximum at turn 252963 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1447992 The monster class that cannot be genocided was ghost The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: metal smasher (freq bonus 12) The monster species that spawned more often: EQ Lieutenant (freq bonus 9) The monster species that spawned more often: dark ranger (freq bonus 10) The monster species that spawned more often: needle monster (freq bonus 4) The monster species that spawned more often: kantian yardmaster (freq bonus 9) The monster species that spawned more often: simpleton fake (freq bonus 6) The monster species that spawned more often: ice paraelemental (freq bonus 27) The monster species that spawned more often: protege forgettable expounder (freq bonus 24) The monster species that spawned more often: dementor troll (freq bonus 12) The monster species that spawned more often: aligned laser (freq bonus 16) The monster species that spawned more often: yellow beetle (freq bonus 8) The monster species that spawned more often: schizo furze (freq bonus 6) The monster species that spawned more often: large jackal (freq bonus 12) The monster species that spawned more often: percenti breathes percenti! (freq bonus 6) The monster species that spawned more often: recluse spider (freq bonus 32) The monster species that spawned more often: shardstorm (freq bonus 6) The monster species that spawned more often: wrinkled warp patch (freq bonus 18) The monster species that spawned more often: secondary libelled (freq bonus 12) The monster species that spawned more often: partial golem (freq bonus 24) The monster species that spawned more often: vapor engulfer (freq bonus 24) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 20) The monster trait that was more common: monsters that count as orc (freq bonus 16) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster species that never randomly spawned: hole warp patch The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: pooka The monster species that never randomly spawned: black mage The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: prorogued gaped toenailed The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: energar The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 11) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 49) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 8) Trap randomization happened for 1 in 23 traps Next attribute increase check would have come at turn 642 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1044) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of earth (ONA DYSHIT BOLSHE VY UMERET) scroll of healing (OM GITATHNAGS APSOPS O EL T) scroll of mana (HEALHEALHEALHEAL) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (CLASH EM EXTENDED OF THE TITANS) scroll of cure (INSOMNIA SMACKER) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (NO SPACE) Spellbooks spellbook of healing (wounded) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... 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