Winter, lawful male angelic Chevalier ----- |...|# |..@D, -----# [Winter the Basher] St12 Dx6 Co8 In6 Wi14 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw22(22) AC5 MC0 Mov12 Xp1/0 Wt38/1160 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to drink? [de or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: half spell damage You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 293 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 99% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: techniques (turn 75) The following skill became untrainable after a while: healing spells (turn 46815) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 38915) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53302 Monster spawn increase reached its maximum at turn 102538 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1024360 The monster class that cannot be genocided was wraith The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: totally bad growth (freq bonus 12) The monster species that spawned more often: null fungus (freq bonus 63) The monster species that spawned more often: hexon (freq bonus 4) The monster species that spawned more often: invoker inauspiciously geese (freq bonus 12) The monster species that spawned more often: drydrip patch (freq bonus 5) The monster species that spawned more often: carrion crawler (freq bonus 24) The monster species that spawned more often: charcoal (freq bonus 15) The monster species that spawned more often: Undead Kommissioner (freq bonus 18) The monster species that spawned more often: trapped soul (freq bonus 12) The monster species that spawned more often: yuki-onna (freq bonus 20) The monster species that spawned more often: grem-lich (freq bonus 30) The monster species that spawned more often: bootcamp wight (freq bonus 12) The monster species that spawned more often: cackling spirit (freq bonus 10) The monster species that spawned more often: desert growth (freq bonus 24) The monster species that spawned more often: locomoted tanka deleing (freq bonus 36) The monster species that spawned more often: eastern rainbowfly (freq bonus 12) The monster species that spawned more often: beard golem (freq bonus 14) The monster species that spawned more often: kopyguard (freq bonus 18) The monster species that spawned more often: lava mold (freq bonus 12) The monster species that spawned more often: java lich (freq bonus 9) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: invincible haen The monster species that never randomly spawned: sprite The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: docent interstitially The monster species that never randomly spawned: great stone dragon The monster species that never randomly spawned: warty mushroom The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: herpes dude The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 39) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 73) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 21) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 725 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having half spell damage (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of fire (ROMHACK MADE BY HITLER) scroll of healing (RIBBET) scroll of mana (JUFFO WUP) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (STARS) scroll of cure (NONO STENTUM) * scroll of extra healing (KCATTA SOD) * scroll of greater mana restoration (2018 SLEX WORLD CHAMPION IS TARIRU) Spellbooks spellbook of healing (failed) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.