Winter, lawful male angelic Chevalier ------- +.....| |.@...| |..D..| ------- [Winter the Basher] St8 Dx12 Co13 In11 Wi17 Ch5 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC3 MC0 Mov12 Xp1/0 Wt38/1260 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. scroll of barrhing - This is a scroll. Color: bright cyan. Material: paper. Appearance: MANANNANMACLIR. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll creates iron bars on empty floor squares in your vicinity. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 93% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Tool drop chance was reduced to 88% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: dart (turn 34) The following skill became untrainable if you tried to train it too early: chaos spells (turn 420) The following skill became untrainable after a while: divination spells (turn 68209) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 11776) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44485 Monster spawn increase reached its maximum at turn 149485 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 530358 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: chaos spawn (freq bonus 24) The monster species that spawned more often: chaotic boomer (freq bonus 6) The monster species that spawned more often: exasperate plurality (freq bonus 4) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 9) The monster species that spawned more often: stiruth (freq bonus 8) The monster species that spawned more often: effeminate sentai (freq bonus 5) The monster species that spawned more often: archcouatl (freq bonus 10) The monster species that spawned more often: taker warp patch (freq bonus 4) The monster species that spawned more often: invisible stalk (freq bonus 12) The monster species that spawned more often: intrinsic eating mimic (freq bonus 4) The monster species that spawned more often: dungeon troll (freq bonus 3) The monster species that spawned more often: appeased vascularly (freq bonus 24) The monster species that spawned more often: stone ooze (freq bonus 32) The monster species that spawned more often: cyclone rider (freq bonus 8) The monster species that spawned more often: courtesy cattle (freq bonus 4) The monster species that spawned more often: gazer nupperibo (freq bonus 16) The monster species that spawned more often: vampire spawn (freq bonus 30) The monster species that spawned more often: killer mantis (freq bonus 8) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 10) The monster species that spawned more often: administrator weak (freq bonus 40) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 5) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: bitted sweatiest The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: amender thinner instinctively The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: graphology kidnapped hyaena The monster species that never randomly spawned: mastiff trotted The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: freemason abbot The monster species that never randomly spawned: duergar The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 12) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 58) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 35) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 47) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 96) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 4) Trap randomization happened for 1 in 942 traps Trap difficulty was increased by 74 Next attribute increase check would have come at turn 260 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of barrhing (MANANNANMACLIR) scroll of healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of mana (TEKMAKMAYACON) scroll of phase door (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of standard id (OH YOU ANNOYER) scroll of cure (SCHELLENOE KONTENOE) * scroll of extra healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of greater mana restoration (EY REFLECT EFF INT) Spellbooks spellbook of healing (yellow-stained) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.