Winter, lawful male angelic Chevalier --------------- |............. ..............|# |...........D@., ---------------# [Winter the Basher] St16 Dx10 Co16 In5 Wi14 Ch4 CheAngMalLaw S3 Dlvl:1 $3 HP24(24) Pw22(22) AC4 MC0 Mov12 Xp1/0 Wt38/1750 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to drink? [d or ?*] Never mind. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 78% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 98% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 25% Tool drop chance was reduced to 96% Food drop chance was reduced to 92% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 1271) The following skill became untrainable after a while: shield (turn 32783) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 44205) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9648 Monster spawn increase reached its maximum at turn 81331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1974900 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: burning mimic (freq bonus 16) The monster species that spawned more often: chaparral reap (freq bonus 36) The monster species that spawned more often: ghetto growth (freq bonus 24) The monster species that spawned more often: psychic spore (freq bonus 54) The monster species that spawned more often: nausea fungus (freq bonus 18) The monster species that spawned more often: elven smoker (freq bonus 14) The monster species that spawned more often: Inspector Kleever (freq bonus 7) The monster species that spawned more often: water lichen (freq bonus 12) The monster species that spawned more often: venom warp patch (freq bonus 20) The monster species that spawned more often: polkanita (freq bonus 30) The monster species that spawned more often: scullery horsewhipped (freq bonus 5) The monster species that spawned more often: floating mimic (freq bonus 6) The monster species that spawned more often: solid force patch (freq bonus 5) The monster species that spawned more often: russian lycanthrope (freq bonus 5) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 10) The monster species that spawned more often: spherical ray (freq bonus 18) The monster species that spawned more often: Lord Insidious (freq bonus 28) The monster species that spawned more often: bright white colony (freq bonus 10) The monster species that spawned more often: Undead Sergeant (freq bonus 12) The monster species that spawned more often: mottled draconian (freq bonus 10) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster species that never randomly spawned: spectral anaconda The monster species that never randomly spawned: computer elemental The monster species that never randomly spawned: ascertainable illegitimate The monster species that never randomly spawned: eternium golem The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: drydrip warp fungus The monster species that never randomly spawned: water growth The monster species that never randomly spawned: petty big gray unicorn The monster species that never randomly spawned: antimatter fungus The monster species that never randomly spawned: nonbending abasing The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 18) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 16) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 3) Trap randomization happened for 1 in 837 traps Next attribute increase check would have come at turn 123 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (482) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of reverse identify (SVDUNPX SVPXUNPX) scroll of healing (TRY HARD) scroll of mana (HLY HLS) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (SCENTFUL PERFUME) scroll of cure (VALLEY RAL AND PLACE) * scroll of extra healing (GRAE GURL) * scroll of greater mana restoration (BELLA RAGAZZA FASCIU) Spellbooks spellbook of healing (dull) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.