Winter, lawful male angelic Chevalier ------ |....| |..r.| |.Do.| |@...| ---- - [Winter the Basher] St8 Dx15 Co7 In4 Wi10 Ch4 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC1 MC0 Mov12 Xp1/0 Wt38/890 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 81 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 98% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 72% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: missile weapons (turn 7) The following skill became untrainable if you tried to train it too early: saber (turn 638) The following skill became untrainable after a while: knife (turn 40718) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 51162) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18925 Monster spawn increase reached its maximum at turn 78204 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 9636144 The monster class that cannot be genocided was zombie The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: crypto daemon (freq bonus 18) The monster species that spawned more often: heath (freq bonus 6) The monster species that spawned more often: steel wolf (freq bonus 8) The monster species that spawned more often: pulse light (freq bonus 18) The monster species that spawned more often: roman lemure (freq bonus 5) The monster species that spawned more often: legion devil captain (freq bonus 9) The monster species that spawned more often: thorn brute (freq bonus 4) The monster species that spawned more often: sticky colony (freq bonus 8) The monster species that spawned more often: coveting pollutant (freq bonus 8) The monster species that spawned more often: chemical mushroom (freq bonus 8) The monster species that spawned more often: Geryon (freq bonus 4) The monster species that spawned more often: racey chicken (freq bonus 15) The monster species that spawned more often: nether gremlin (freq bonus 8) The monster species that spawned more often: doubled zombie (freq bonus 36) The monster species that spawned more often: unenlightened kinked unilateral (freq bonus 8) The monster species that spawned more often: aqua turret (freq bonus 16) The monster species that spawned more often: baobhan sith (freq bonus 15) The monster species that spawned more often: winter wolf cub (freq bonus 27) The monster species that spawned more often: iron man (freq bonus 6) The monster species that spawned more often: condor (freq bonus 8) The monster trait that was more common: monsters that burble (freq bonus 12) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 22) The monster species that never randomly spawned: fire xorn The monster species that never randomly spawned: green mewlip The monster species that never randomly spawned: yellow seraphon The monster species that never randomly spawned: annulet inebriant The monster species that never randomly spawned: green mantis The monster species that never randomly spawned: moistful emaciation clattered polkaed The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: retannd The monster species that never randomly spawned: shop ghost The monster class that always generated with extra speed: archfiend The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 44) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 17) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 100) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 4) Trap randomization happened for 1 in 650 traps Next attribute increase check would have come at turn 935 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having half physical damage (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (898) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of punishment (FRINDS ELF ATTACK) scroll of healing (PHD IN HIGH HEELING) scroll of mana (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of phase door (ARTHUR SONIC PENDRAGON) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (ELF FIND HONEY SOMEWHERE) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (AYY LMAO) Spellbooks spellbook of healing (long) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... 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