Winter, lawful male angelic Chevalier ----- -- - |..@.$.... |...D....| |........| |.#.....k| .. ......| -----#---- [Winter the Basher] St7 Dx7 Co6 In4 Wi12 Ch3 CheAngMalLaw S0 Dlvl:1 $0 HP24(24) Pw21(21) AC5 MC0 Mov12 Xp1/0 Wt38/790 T1 Latest messages Salutations Winter, welcome to SlashEMExtended! You are a lawful male angelic Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: burnopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 85% chance Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 79% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 70% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: club (turn 14) The following skill became untrainable after a while: axe (turn 54096) The following skill couldn't be trained before a certain turn number is reached: knife (turn 11247) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27702 Monster spawn increase reached its maximum at turn 119717 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 350379 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: vanship (freq bonus 20) The monster species that spawned more often: porter rock mole (freq bonus 9) The monster species that spawned more often: cuban singer (freq bonus 6) The monster species that spawned more often: hawkeye obbligato (freq bonus 15) The monster species that spawned more often: consigning echidna admissible (freq bonus 48) The monster species that spawned more often: arctic abyss (freq bonus 16) The monster species that spawned more often: green fungus (freq bonus 24) The monster species that spawned more often: jumping shock eel (freq bonus 54) The monster species that spawned more often: ood nymph (freq bonus 18) The monster species that spawned more often: big dog (freq bonus 20) The monster species that spawned more often: albino patch (freq bonus 6) The monster species that spawned more often: god of starcraft universe (freq bonus 7) The monster species that spawned more often: griffin rogue (freq bonus 10) The monster species that spawned more often: petty giant error (freq bonus 6) The monster species that spawned more often: deleterious bug (freq bonus 40) The monster species that spawned more often: columbium confectioner foretell (freq bonus 48) The monster species that spawned more often: armored larva (freq bonus 16) The monster species that spawned more often: almhug (freq bonus 15) The monster species that spawned more often: Antje (freq bonus 9) The monster species that spawned more often: baby yellow dragon (freq bonus 9) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 5) The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: evilvariant ghost The monster species that never randomly spawned: green spore The monster species that never randomly spawned: pranced tattle The monster species that never randomly spawned: magnetic spore The monster species that never randomly spawned: black midge The monster species that never randomly spawned: ball golem The monster species that never randomly spawned: blearier establish The monster species that never randomly spawned: tear boomer The monster species that never randomly spawned: acheri The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 12) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 40) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 40) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 2) Trap randomization happened for 1 in 261 traps Trap difficulty was increased by 79 Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having burnopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of mana (BOEHMIMIC) scroll of phase door (HANDS HIGHLY OR I SHOOTS) scroll of standard id (TEAMPEAK) scroll of cure (RAN NEVERTHELESS SO WELL) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (DIFFER SEX CANT USE STUNTS) Spellbooks spellbook of healing (dreamy) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier... Since you quit, the score list will not be checked.