Winter, lawful male angelic Chevalier ------------ ,...........| ##|...@......| #,-..........| #,-.---------- ------`,#, |....|,## ###|....|,# #,,-....|,# ###,#|....-,# #,,,#|....|## -------#,###|....| |.....-,,# ------ |.....|### |..(..| +..{..| |....<| |.....| ------- [Winter the Undefiler] St7 Dx8 Co13 In6 Wi7 Ch6 CheAngMalLaw S814 Dlvl:3 $38 HP72(72) Pw41(41) AC-4 MC3 Mov12 Xp4/159 Wt1076/1310 T1526 Latest messages You displaced Odahviing Aggravator. You kill the sewer rat! What do you want to eat? [* or ,] This sewer rat corpse tastes terrible! You finish eating the sewer rat corpse. y - a cursed vivardoradorium wand {0}. # What do you want to write with? [- avy or ?*] You write in the dust with a cursed vivardoradorium wand {0}. What do you want to write in the dust here? The bugs on the floor shine brightly for a moment! What do you want to zap? [y or ?*] The vivardoradorium wand suddenly explodes! Odahviing Aggravator is caught in the magical blast! You kill poor Odahviing Aggravator! Welcome to experience level 4. You hear the rumble of distant thunder... You are caught in the magical blast! There is a wall in the way! Really quit [yes/no]? Final attributes You have transgressed Your alignment was -37 Your max alignment was 12 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 44 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 81% chance Musable item generation frequency had a negative bias of 95% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: dagger (turn 31) The following skill became untrainable if you tried to train it too early: elemental spells (turn 4536) The following skill became untrainable after a while: flail (turn 11641) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22885) Sticky curses were more common by 26% Items were more likely to be generated cursed by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89401 Monster spawn increase reached its maximum at turn 265621 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 268869 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: slob corpsman (freq bonus 10) The monster species that spawned more often: thorn patch (freq bonus 15) The monster species that spawned more often: wide-eyed tourist (freq bonus 16) The monster species that spawned more often: dreamier cheese bedamned (freq bonus 21) The monster species that spawned more often: spellbook trove (freq bonus 15) The monster species that spawned more often: spell turret (freq bonus 32) The monster species that spawned more often: burning brute (freq bonus 16) The monster species that spawned more often: kratscher (freq bonus 10) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 8) The monster species that spawned more often: giant blue jellyfish (freq bonus 10) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 8) The monster species that spawned more often: special mold (freq bonus 11) The monster species that spawned more often: baby bronze dragon (freq bonus 12) The monster species that spawned more often: green cube (freq bonus 4) The monster species that spawned more often: Juen's wooden sandal (freq bonus 24) The monster species that spawned more often: vicar proctoscopically (freq bonus 16) The monster species that spawned more often: shibold (freq bonus 40) The monster species that spawned more often: hard hitting dude (freq bonus 21) The monster species that spawned more often: titan (freq bonus 12) The monster species that spawned more often: chameleon (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster species that never randomly spawned: chaotic wizard The monster species that never randomly spawned: immune issuable The monster species that never randomly spawned: Nils The monster species that never randomly spawned: Raini The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: smoothy rumpliest nappy introvert faust forewoman prearming accosted The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: arcane butcher The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 35) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 13) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 77) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 17) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 16) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 3) Trap randomization happened for 1 in 852 traps Next attribute increase check would have come at turn 3515 Strength training was 8 Dexterity training was 7 Wisdom training was 9 Constitution training was 50 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1384 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 25% 140% Techniques known in the end Name Level Status turn undead 4XR Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) spirituality check 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (RIVER OUT AS FAST IT GOES) scroll of healing (BOEHMIMIC) scroll of mana (VITIO PUS RO) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (ESPRESSO 2 GO) scroll of cure (GOAL GOREST) * scroll of extra healing (GOTTA IMBUE THE AMULET OF YENDOR) * scroll of greater mana restoration (DEVNULL TRIBUTE TOURNAMENT) Spellbooks spellbook of healing (dark) Potions * potion of water (clear) Wands wand of solar beam (vivardoradorium) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 11 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (38 of 160) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (33 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (39 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (28 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (27 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Winter the Chevalier...